Inspired by the RoboCop movie logos -- Outline Version. Now includes full character set. For Solid Version, see the "Alex Murphy Solid" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
Inspired by the RoboCop movie logos -- Solid Version. Now includes full character set. For outline version, see the upgraded "Alex Murphy Outline" font; for dingbats of OCP logos, see the "Alex Murphy Dings" font. Type "RoboCop" into the View-User Input option to try it out!
July 31, 2021 update: Version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a cloneRecreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Clone of Alex Murphy Solid. Inspired by the RoboCop movie logos, this version is specially spaced to line up in combination with the "Alex Murphy Outline" font for graphic design purposes (Inset + Outline). As always, for dingbats of OCP logos, see the "Alex Murphy Dings" font.
August 10, 2021 update: Font at version 2.0. Diagonals and lowercase crossbars were thickened, and diagonals now cross into the vertical strokes. Now more movie accurate than ever!
This is a clone of Alex Murphy SolidPresenting the most popular game in the world: Tetris: The Soviet Mind Game, released in 1984, which was began in Electronika 60 USSR. It was licensed to Nintendo and sublicensed to Bullet-Proof Software. It was created by Alexey Pajitnov. Second day, Tetris was released for NES: Atari Game in 1987 (or 1988 for the tengen) which was began for the NES. It was released in 1987 for Academysoft-Elorg. It was licensed by Mirrorsoft LTD. Third day, Tetris was released for the Gameboy in 1989. Fourth Day, Tetris 2 was released in 1993 (and or 1994 for the SNES). It's a sequel to Tetris, which was created by Alexey Pajitnov and Nintendo. All consoles are taking over the world with Tetris, as long we can play with the most popular game in the whole universe.
***APRIL 2023 UPDATE***
A few more characters added and spacing of the "I" letters and their variants readjusted... Also, some characters redesigned... More to come...
An attempted recreaction of the Atari Games variation of the "Joystix", "Emulator" and "Emulogic" text fonts as used in-game and during tests from 1984 to 1998... Used in games such as Gauntlet, Xybots, Pit Fighter and Hard Drivin', among various others -- albeit with some custom deviations and extra characters NOT used in the actual text style itself... Also, upon further research, spacing between the actual letters vary by individual game (based on internal alpha tests)...
DISCLAIMER: I am in no way affiliated or associated with The E. W. Scripps Company or NetherRealm Studios (formerly Midway Games), a subsidiary of Warner Bros., a Warner Bros. Discovery Company... All contents and materials are properties of their respective owners. For entertainment, research, viewing and nostalgic purposes...
Recreation of the large pixel font from Taito's "Darius" (1987), also reused in "Darius II" (1989).
In the tile set for "Darius", the "$" was missing a few pixels - this was addressed in "Darius II", and this recreation contains the dollar sign from the latter version.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Taito's "Operation Wolf" (1987). With the exception of an additional ";", all other characters are recreated here as they are present in the game's tile set (despite their slightly odd/inconsistent vertical positioning).
Recreation of the pixel font from the arcade version of Konami's "Contra" (aka "Gryzor", 1987). Identical to "Time Pilot '84" (1984), but with modified/expanded punctuation and special characters. Only the characters present in the game's tile set have been included.
This is a clone of Time Pilot '84Recreation of the katakana pixel font from Konami's "Dracula II: Noroi no Fūin" (aka "Castlevania II: Simon's Quest", 1987) on the Nintendo Famicom.
While the title screens use the same latin font as the western releases (see Castlevania 2 - https://fontstruct.com/fontstructions/show/682905/castlevania_2_1), this font is used in the game itself (including the dialog boxes and inventory/menus) . In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of basic box drawing elements (U+2501, U+2503, U+250F, U+2513, U+2517, U+251B).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Phantasy Star" (1987) for the Sega Master System.
This font includes an almost full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in-game the single and double quotes are positioned on the preceding line (and the single quote reuses the same glyph as the comma), but have been vertically spaced accordingly in this recreation.
This font also includes a handful of thin/small latin characters - these are used in the stats/fight screens for "HP", "MP", "LV", "EP", and for "AW" in the japanese version's intro story screens. These have been mapped to the lowercase, and the remaining lowercase characters have been left blank.
Lastly, the original tile set also includes six kanji characters. These have not been added to this recreation. Apart from that, only the characters present in the game's tile set have been included.