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An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
The default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)
Quick and simple monospace pixel font I made for a project I am working on. 5x5 pixel core with 1 extra to the right for spacing as well as 2 pixels above and below for varying character sizes.
Will continue to add to in the future.
A monospaced version of the main body font of Fighting Simulator 3.
This is a clone of FightSim BodySome time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
4/12/2023 : Fixed up a few more glyphs of Box Drawing to make them work proper with their fellow glyphs.
I remember fondly playing Final Fantasy Dawn of Souls on the Game Boy Advance, FF1 in particular one of my favourite of the two games, which I had replayed a good number of times. As I became curious about the game once again, I started looking it up and started gazing at the fonts used, started looking up the font for it, and came across a resource sheet that contained all the characters for both Basic Latin and other languages, then I started to think about how the font changed looks in certain characters in other titles, such as the 3D remake of Final Fantasy IV and The 4 Heroes of Light, both games released for the Nintendo DS. I started thinking to myself, what if there was a monospaced version of this font?
And so, I got to work, thinking how it would all look if Square Enix indeed decided to go monospace for all the characters intstead of only the numbers for the GBA FF games and even had most of the small letters and even numbers expand horizontally by one pixel and even went the extra mile to add Greek, Coptic, Cyrillic and even Hiragana and Katakana. Not content with this, I even decided to add in a few extra things and even decided to add in characters used in computers of old, namely Box Drawing and Block Elements.
A bit of a "quick" project that I am finally happy to release onto the world.
5/12/23 : Fixed up some glyphs in the Box Drawing set. Now they should look nicer and fit with the rest good and proper.
The english font on dan-ball.jp. From the modern web-based Dan-Ball games (everything after Irritation Stickman and an update to the original Powder Game).
Characters not in the original set made by me.
Original font by Chiehiro Hashizume (ha55ii).
This is a cloneI took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
04/12/23 : Fixed up a few more glyphs in Box Drawing to make them look and work proper with the others.
это короче как vcr osd mono но лучше.
this font is like vcr osd mono but better.
This is a clone of 12x16 iskra