My second font which supports many languages.
An attempt to make a "classroom" font. It reminds me of a font style which was once commonly used on magnetic letters.
See also: Hydrangea Unicase
An experiment in subtle asymmetry (it's most evident in the upper case).
Version 1.7 (14Sep2018) - ExtL-A added, GFB completed, Greek started
Version 1.6 (18Aug2018) - Changed name from "RC Badwolf" to "Badwolf"
Version 1.5 (15Aug2018) - altered 2357,ð
Version 1.4 (14Aug2018) - altered space width and mw
See also:Navajo Deco
Sort of a semi recap of the lettering found on the second issue of Polish avant garde architectural magazine called "PRAESENS".
It got published throughout the first part of the previous century and was similar to other magz from that era such as: DeStijl, Wendingen & Het Overzicht.
It's not super accurate but still a fairly recognizable and cool looking type. I already made a pro version of this lettering in the past with FontLab Studio, which closely capturing the exact original design.This is a clone
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
A monospaced type of Ticcal Thin. Better thought out.This is a clone of Ticcal
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
This font was made for my personal use for a game project. It is a classic interpretation of retro pixel font. All basic latin letters and polish diacritics.
Latin (Lingua Latina)
Serbian Cyrillic alphabet (Српска ћирилица)
This is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).This is a clone of Monkey
The letters are between the figures.
The pencil styleThis is a clone of Ticcal