A "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 6 on NES!
Another brickswap of Marengi. This one will be programmed into actual marquee displays, some physical and some software-based. If only the glow of the LEDs could be simulated with bricks!
Original size: 11pt (use multiples of this value for pixel perfection)
This is a clone of MarengiJoketext font from ESOSLite. This is very similar to the original ESOS Lite Terminal, but turned 90 degrees counterclockwise.
This text prints in one or two ways: either as it displays here on-site or in a RTL columnar format where the body of text is rotated back 90 degrees clockwise. The latter is usually used for jokes about weeaboos; I play 100% Orange Juice and watch Katekyō Hitman Reborn! so I pretty much am one.
A "placeholder text", "gibberish" or "cipher" font, inspired by the fictional newspaper "Capcom Times" which makes an appearance at the end of some Mega Man video games. Each time the paper appears, it has different symbols and fonts on it. This rendition is based on the newspaper from Mega Man 7 on SNES!
A tasty video breakfast with which to start your day. Based on the scanline font used by a certain YouTube series ;)
(Looks best when used with a negative line spacing, so that your lines appear as a continuous block of text.)
This is licensed Public Domain because it is based only on the glyphs "ACEFHILMNO". These were recreated exactingly for authenticity. All other glyphs are inventions, since to my knowledge only the aforementioned ones appear in this font within INFOCHAMMEL'S videos.
I saw this font was tweeted by INFOCHAMMEL recently. Glory be!
Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
One of the many fonts used in "Hammerin' Harry: Ghost Building Company" by Irem for the Game Boy. This one can be seen on the title screen.
None of the fonts used in the game seem to have been completed. Analysis with VBA's Tile Viewer reveals only the glyphs needed to spell out what little text exists. In particular this font has only the glyphs "BCDEILMNORSTY139©". Thus, I took it upon myself to make the font more complete.
I did not add lowercase, since it's impossible to tell what style it would have been drawn in. EVERY font in the game is in uppercase... though some of the others do have small caps for "lowercase".
Coquette Dynatype by bugmenot666 is one of my favorite fonts. It has an exotic look while being very readable and regular.
With Dynatype Z I tried to take the exotic aspects further without changing the core design too much. The lowercase got some alternates, too!
This is a clone of Coquette DynatypeA fan request. This is Minecraft's in-game text font, truncated to fit into a smaller grid and then edited for consistency.
Feel free to use this for your fan games / mods / whatever! :D
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Original size: 6pt (use multiples of this value for pixel perfection)