Recreation of the large pixel font from Capcom's "Final Fight" (1989).
This font is used in the intro cinematic. In the original, the double quotes are awkwardly split over two tiles. This recreation combines them into a single character. The recreation also corrects the missing antialiasing in the "3". However, it retains the original minus/dash (as seen in the character bio sheets), which is far too high.
This recreation uses the special TTF+SVG format, which currently has limited support. As the font relies on antialiasing, I did not create a separate monochromatic version of the font.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Capcom's "Hyper Dyne: Side Arms" (1989) on the Turbografx-16/PC Engine.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Hyper Dyne: Side Arms (PC Engine)Recreation of the pixel font from ERE Informatique/Exxos' "Kult: The Temple of Flying Saucers" (aka "Chamber of the Sci-Mutant Priestess", 1989). Only the characters used in the game (including the French and German versions) have been included.
Recreation of the secondary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
This font is used for the cutscenes / story panels between levels in the western release.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sin-Nihon Laser Soft/Telenet Japan/NEC's "Last Alert" (aka "Red Alert", 1989) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Hokuto no Ken - Shin Seikimatsu Kyūseishu Densetsu" (aka "Hokuto No Ken II", 1989) on the Sega Mega Drive/Genesis.
The game was released in the west as "Last Battle: Legend of the Final Hero", but without the original "Fist of the North Star" license, and with many gameplay aspects (most notably, character names and the level of gore) changed.
Note that this version only includes the punctuation marks used in the original Japanese game. For the western release, a different set was used.
The font includes an almost complete set of hiragana and katakana characters. Some of the core katakana characters were missing, so I added them from similar more complete fonts. In the tile set, the dakuten and handakuten are separate tiles, positioned next to their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the handful of extra katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989) on the Amstrad CPC and ZX Spectrum.
Note that while the letters are proportional, the numbers are all set to a fixed width.
Only the characters present in the game's tile set have been included.
Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.