Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Naxat/Compile's "Spriggan Mark 2: Re-Terraform Project" (1992) on the PC Engine.
This font, used in the game's options screen, is mostly the same as the font used in the first "Spriggan" (1991), but it adds a whole new lowercase (though it has an oddly mismatched baseline) and replaces some of the punctuation characters.
Note the addition of the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).
Only the characters present in the game's tile set have been included.
This is a clone of SprigganRecreation of the pixel font from Atlus' port of "BlaZeon: The Bio-Cyborg Challenge" (1992) on the SNES.
Compared to the arcade version, the port has a complete lowercase and additional punctuation and special characters, though neither are used in the game itself (and the port does not have any end credits, where the arcade version used the lowercase). Note that the lowercase characters with descenders ("g", "j", "p", "q", "y") are inexplicably moved down by 1px, and the "l" is one pixel taller than in the arcade version.
Only the characters present in the game's tile set have been included.
This is a clone of BlaZeonRecreation of the pixel font from Tecmo's "Final Star Force" (1992).
At its core, it's the same that they used for "Ninja Gaiden" (aka "Shadow Warriors", 1988), but with additional punctuation/special characters.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden / Shadow WarriorsRecreation of the small pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from SCi Games's "Super SWIV" (1992) on the SNES / "Mega SWIV" on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Westone/Hudson Soft's "Riot Zone" (aka "Crest of Wolf", 1992) on the PC Engine CD/TurboGrafx-CD.
Note the lowercase "r" which includes the period/full stop, and is used exclusively for the name/healthbar of two enemies – "Mr. Lee" and "Bruiser Jr."
Only the characters present in the game's tile set have been included.
Recreation of the regular pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for intro animation, and on the end-of-level stats screen. The game also includes a custom compound character for "'s" (apostrophe followed by an "s") - this has not been recreated here as it lacks an appropriate unicode code point.
Only the characters present in the game's tile set have been included.
Recreation of the thin pixel font from HOT・B/Flying Edge's "Steel Empire" (1992) on the Sega Mega Drive/Genesis.
This font is used for start screen, mission briefings, and end credits.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Image Fight II: Operation Deepstriker" (1992) on the PC Engine/TurboGrafx-16.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
Recreation of the pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
Only the characters present in the game's tile set have been included.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the pixel font from Mix's "Dive On" (1992) on the Sharp x68000.
Slightly expanded, to include the "J", "Q", and "Z". Apart from those, only the characters used in the game have been included.
Recreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Contra III: The Alien WarsRecreation of the pixel font from Konami's "Contra III: The Alien Wars" (1992) on the SNES.
Note the "V" and "W", which are shifted up by one pixel and short, and the inconsistent weight of some of the characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Codemasters' "Dizzy the Adventurer" (1992) - a remake of "Dizzy: Prince of the Yolkfolk" (1991) - on the NES.
Almost identical to previous Dizzy fonts, with a few minor tweaks to the "R", "4", and "9", as well as the addition of accented and special characters.
In this recreation, I added a few more variants of the accented characters, to make the font more useful. Apart from these, only the characters present in the game's tile set have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the coloured version of the pixel font from Codemasters' "Striker in the Crypts of Trogan" (aka "Stryker in the Crypts of Trogan", 1992) on the Amstrad CPC.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Striker in the Crypts of Trogan (Amstrad)