Recreation of the primary pixel font from the US version of Quest/Palsoft's "Magical Chase" (1991) on the PC Engine / TurboGrafx-16. This font is used on the main menu and shop sequences. Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
Recreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Parasol Stars" (1991) on the NES. This version differs from the PC Engine version, introducing a few quirky characters (like the "A" and "0"). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sunsoft's "Ufouria: The Saga" (aka "Hebereke", 1991) on the NES.
The font includes an almost complete set of hiragana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the latin pixel font from Wolf Team's "Arcus Odyssey" (aka "Arcus Spirits", 1991).
The alphanumeric characters are the same as Wolf Team's "Granada" (1990), but with different punctuation and special characters. The font remained the same between the original (on the Sharp x68000) and subsequent ports to the Super Famicom and the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set (on the Super Famicom) have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
Only the characters present in the game's tile set have been included.
Recreation of a secondary pixel font from Irem's "R-Type Complete CD" (1991) on the PC Engine/TurboGrafx-16. This font is used in the cinematic intro, listing the stats for the R-9 fighter.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from SETA/Visco's "Caliber .50" (1991) on the Sega Mega Drive/Genesis.
The font includes an almost complete set of (unused) hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of one of the pixel fonts from Johnson Voorsanger Productions/Sega's "ToeJam & Earl" (1991) on the Sega Mega Drive/Genesis.
In the game, this font is dynamically switched with another variant, creating an animated text effect.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Turrican / Turrican IIRecreation of the large pixel font from Wolf Team/Telenet/Riot's "Valis: The Fantasm Soldier" (1991) on the Sega Mega Drive/Genesis.
This font is used primarily in the intro cinematic.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Silent Debuggers" (1991) on the PC Engine/TurboGrafx-16.
This font contains an almost complete set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, and positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Apart from these, only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Dooyong/Atlus' "Pollux" (1991), which was also used in "Gulf Storm" (1991).
The lowercase (which was also present in "The Last Day" (1990) by the same company) is not used in the games.
Only the characters present in the game's tile set have been included.