Recreation of the pixel font from Konami's "Loco-Motion" (aka "Guttang Gottong", 1982).
This recreation includes the arrows, which in the actual ROM are split over separate tiles. Apart from those, only the characters present in the game's tile set have been included.
Recreation of the pixel font from SIMS' "Master of Darkness" (aka "Vampire: Master of Darkness", "In the Wake of Vampire", 1993) on the Sega Master System.
Only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the pixel font from Probe's port of Midway/Acclaim's "Mortal Kombat" (1993) on the Sega Master System and Sega Game Gear.
This font was later reused for the port of "Mortal Kombat II" (1994) on the same systems.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Gaiden (SMS)Recreation of the main pixel font from Sega's "Ninja Gaiden" (1992) for the Sega Master System.
Note the "interrobang" character (U+203D).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sims/Tecmo/Sega's "Ninja Gaiden" (1992) on the Sega Master System.
Note the "?!" character, which has been mapped to "‽" (U+203D).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Sega's "Phantasy Star" (1987) for the Sega Master System.
This font includes an almost full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Similarly, in-game the single and double quotes are positioned on the preceding line (and the single quote reuses the same glyph as the comma), but have been vertically spaced accordingly in this recreation.
This font also includes a handful of thin/small latin characters - these are used in the stats/fight screens for "HP", "MP", "LV", "EP", and for "AW" in the japanese version's intro story screens. These have been mapped to the lowercase, and the remaining lowercase characters have been left blank.
Lastly, the original tile set also includes six kanji characters. These have not been added to this recreation. Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font used in the end titles of Compile's "Power Strike" (aka "Aleste", 1988) on the Sega Master System.
The font was reused - without the "$", but with the addition of the "fat >", mapped in this recreation to "rightwards arrow" (U+2192) - for the main weapon selection/initial menu for "Power Strike II" (1993).
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font from Sega's "Psycho Fox" (1989) on the Sega Master System. The spacing of the parentheses has been normalised, since the game used a custom two-tile piece exclusively for "(S)". Only the characters present in the game's tile set (and a custom comma) have been included.
Recreation of the thin secondary pixel font from Game Freak's "Pulseman" (1994) on the Sega Mega Drive/Genesis.
This font is used in the options screen and the bonus arcade games.
Only the characters present in the game's tile set have been included.
A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)
The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper). However, there's plenty of custom glyph work here with the punctuation and the accented lettering.
Enjoy!
Recreation of the pixel font from Sega's "QuackShot Starring Donald Duck" (1991) on the Sega Mega Drive/Genesis.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.