Display font. Built on the basis of a module: a pair of leaves. If you count the number of leaves in a letter, you get a lot, and if you count the number of leaves in words, you get a whole forest. Therefore, the font is called "Forest".
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52 characters for the basic Latin set, 10 numerals, 36 punctuation characters, 66 characters for the Russian language set
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Please let me know what do you think :)
"You'd have to be a magician to read Trafalmagus!" - Brer Bripes
A font made to evoke magical talismans, wizards' engravings, Celtic/Viking wirecrafts, and all that good stuff! It has a pseudo-segmented display that draws lines between segments. It also slightly reminds me of the folk art which appears on crockery, earthenware bowls, etc.
The spacing is set so that 2 spaces is 1 letter's width. Use this to simulate a monospaced look when desired.
The lowercase looks like lowercase, but it is really an alternate set. This was designed to be written in one case at a time.
Original size: 8.25pt (use multiples of this value for pixel perfection)
I produced this typeface as a part of a UWE project.This font was created around the theme of Malnourished and involved drinking many cups of tea! I took inspiration from it being the Autumn season and started looking closely at leaves and their structure. I then moved on to show the progression of the season throughout; how as time passes the leaves fall off the trees and the trees are left bare. The type would be better suited to a title or headline font rather than a body text and I've found works best on a large scale.
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.