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These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
This is a code I invented.
Many of the capital letters are redundant to the lowercase equivalent:
B,F,G,J,K,M,O,P,Q,V,W,Y,Z
To type a standard letter, the keys are:
a,[bB],c,d,E,[fF],[gG],H,i,[jJ],[kK],l,[mM],N,[oO],[pP],[qQ],R,S,t,u,[vV],[wW],x,[yY],[zZ]
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Some letters or letter combinations can be written as accents over other letters (meaning never use these at the beginning of a word) to save space:
"e" = e; "h" = h; "he" = T; "ly" = L; "n" = n;
"r" = r; "s" = s; "ing" = G; "es" = X;
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There are a few special rules:
-the 'r' accent can represent "er" but only at the end of a word
-o + [a,i,or u] can be written as one character:
"ou" = oU; "oa" = oA; "oi" = oI;
-the above rule also applies to "qu", which can be typed as qU;
-if a letter would be doubled, an accent is written under it to save space: "tt" = t`; "oo" = o`; etc.
-if an accent would be doubled, an accent is written under its base letter to save space: "inn" = in~; "bee" = be~; etc.
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Only one accent can be below a character and one above. If any conflict, write the word in the most efficient way possible without any conflicts. If there is more than one equally efficient way to write a word, follow these rules:
-"e" has precedence - "ben" would be written beN, not bEn
-if ^ does not solve, just write the first letter as an accent rather than the second - "cans" would be canS, not caNs
-if there is a double [e,r,s,or n], only use ` or ~ to show it: never write "bee" as beE, only be~; never write "knee" as kNeE, only knE`;
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if anyoNe finds a word that bReaks tT above RulX, let me know. also, fe~l frE` to cloNe tT font and make a Non-pixelized veRsion of it. if yoU do, let me know!
There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
Filgaia is a monospaced sans-serif pixel font recreation based on the original font appearing in the Sony PlayStation video game Wild Arms, developed by Media Vision and released by Sony in 1996.
The character set of this font was notably expanded with many additional special characters, diacritic variants, unique glyphs, and the like, each one of them designed to match the spirit and style of the original font design.
To recreate the original in-game appearance of this font, I recommend to choose font sizes that are multiples of 11pt and avoid any anti-aliasing or other font smoothing methods. The font is named after the world that Wild Arms takes place in.
~ Filgaia by Caveras - a pixel font recreation based on an original font from the SNES video game Tales of Phantasia ~
This is a cloneOpen International 1 is similar to that of Disney Subtitles 2021, but with a multilingual unicode font.
This is a clone of Disney Subtitles 2021This is the first font I ever made since I obtained its first debut on January 25th, 2019. As you might have guessed, this is Computer System 5x20, but only the font you see has its size of 48 pixels.
I have also used Combining Diacritical Marks for this type of unicode only because not only it works with combining a diacritical mark into this letter, it can also be used for international/worldwide purposes.
A Pokemon HeartGold-SoulSilver Full-Length Font Sheet Found from Spriters Resource.
Credit goes to Nintendo & HAL.
No Japanese Support because it's too hard.
Request me some Glyphs to add in the comments, if you want.
(4/26/24) - Fixed the One Greek Glyph (Long Term)
inspired by the letterforms of apoc revelations italic and nikita
This is a clone of fs ecnadwolsThis blackletter-style monospace pixel font is a recreation of the original main font from in the SNES action game ActRaiser 2.
The character set of Tanzra includes a vast array of additional diacritic variants, numbers, bonus characters, unique glyphs, and also full sets of the Japanese hiragana and katakana alphabets and other Asian glyphs from the original Japanese version of the game. Every character that doesn't pop up in the game has been designed to match the look and feel of the base characters.
I recommend to use this one with font sizes that are multiple of 15pt and avoid any font smoothing or anti aliasing methods.
~ Tanzra by Caveras - a font recreation based on the original font from the SNES game ActRaiser 2, developed by Quintet and released by Enix in 1993. ~