A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
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tobias uses a different font for his dialogue than most other characters. i'm gonna assume it's because he's stuck morphed, but i dont actually know much about animorphs outside my morbid fascination with this bargin bin pokemon clone
i also dont remember if anybody else uses this font and my lazy ass is not checking :>
This is a clone of Animorphs GBC (dialogue)Miiverse stamps from NES Remix 1&2.
Since miiverse shut down, I thought it would be nice to be able to use these stamps in some other way and this is the only one I could think of. Some have been altered from the original pixel art (like Wario) and mirrored versions of some characters and the speech/thought bubbles. And yes, this took a LONG time. All rights belong to Nintendo.
A: Mario (Arcade)
B: Donkey Kong (Arcade/Accurate Sprite)
C: Donkey Kong (Arcade/Small Text Friendly)
D: Pauline (Arcade)
E: Fireball (Arcade)
F: Fire (Arcade)
G: Oil Drum (Arcade)
H: Cement Tub (Arcade)
I: Jack (Arcade)
J: Hammer (Arcade)
K: Mario (Intellivision)
L: Pauline (Intellivision)
M: Donkey Kong (Intellivision)
N: Mario (Atari 2600)
O: Pauline (Atari 2600)
P: Donkey Kong (Atari 2600)
Q: Fire (Atari 2600)
R: Mario (Atari 8-bit)
S: Pauline (Atari 8-bit)
T: Donkey Kong (Atari 8-bit)
U: Mario (Commodore VIC-20)
The main text font used for the laptop variant of the Mega Duck game console, a device that usually came in a form very reminescent of a Game Boy. I discovered this device and font through Ashens' YouTube video on the Mega Duck.
I like the font's vaguely Art Deco stylings, so I'm preserving it here.
Note that since I don't own a Mega Duck myself, I am unable to see every glyph. I had to come up with a few myself. They're consistent to the style but may not reflect the look of the actual hardware. The system does seem to have excellent language support so I hope a Mega Duck owner sees this...
Also inconsistent to the actual font is the spacing. The original looks like Monospaced 8px, but the width of "0" makes this impractical.
Finally, bear in mind that each "pixel" on the Mega Duck had lines of separation between itself and its neighbors. I've changed the brick size to 0.8 in an attempt to simulate this. It takes an immense size to accurately reproduce the grid, so I consider this design to be in the High Resolution Pixel category.