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part of the Video Game Font Preservation Society.
Personal URL | https://www.splintered.co.uk |
Fontstructing since | 1st April, 2008 |
Fontstructions | 1345 shared, 0 staff picks |
Shared Glyphs | 122913 |
Downloads | 62937 downloads made of this designer’s work |
Comments Made | 1537 |
Recreation of the pixel font from SNK's "Last Resort" (1992) on the NEO-GEO.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Last ResortRecreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
This recreation uses the special OpenType SVG (TTF+SVG) format for the subtle antialiasing, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Prince of Persia (NES)Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Yumekobo/SNK's "Blazing Star" (1998) on the NEO-GEO.
The game is a sequel to "Pulstar" (1995), and iterates over that game's font, with a few notable changes and deviations.
Note the special paw character, which is mapped to "paw prints" (U+1F43E).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Blazing StarRecreation of the pixel font from Yumekobo/SNK's "Blazing Star" (1998) on the NEO-GEO.
The game is a sequel to "Pulstar" (1995), and iterates over that game's font, with a few notable changes and deviations.
Note the special paw character, which is mapped to "paw prints" (U+1F43E).
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from Capcom's "JoJo's Bizarre Adventure: Heritage for the Future" (aka "JoJo's Venture", 1998).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of JoJo's Bizarre AdventureRecreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Note that this is a simplified recreation: the original tiles from the game use a few more shades of the darkest orange colour for a more subtle gradient. However, this recreation groups these together to stick to an 8 colour palette.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes vs. Street Fighter (L)Recreation of one of the large pixel fonts from Capcom's "Marvel Super Heroes vs. Street Fighter" (1997).
This font is used (in both a monospaced and proportional variant) throughout the game for character names, in-fight messages, and the high score screen. The same font was also reused in "Marvel vs. Capcom: Clash of Super Heroes" (1998).
Only the characters present in the game's tile set have been included.
Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This version is the variant used in the game (for instance, for the post-fight quotes).
This version is the variant used in the game (for instance, for the post-fight quotes). The main differences from the unused tall font are in the lowercase characters (which are, subjectively, quite awkward now), some of the punctuation marks, and the addition of a handful of extra characters.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (Tall) (Unused) (Colour)Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This version is the variant used in the game (for instance, for the post-fight quotes). The main differences from the unused tall font are in the lowercase characters (which are, subjectively, quite awkward now), some of the punctuation marks, and the addition of a handful of extra characters.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (Tall) (Unused)Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This version is actually unused - the game uses a variant of this font (for instance, for the post-fight quotes).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (Tall) (Unused)Recreation of one of the tall pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This version is actually unused - the game uses a variant of this font (for instance, for the post-fight quotes).
Only the characters present in the game's tile set have been included.
Recreation of the main large pixel font from Capcom's "Marvel Super Heroes" (1995).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (L)Recreation of one of the extra large pixel fonts from Capcom's "Marvel Super Heroes" (1995).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Marvel Super Heroes (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Night Warriors: Darkstalkers' Revenge (XL)Recreation of the extra-large pixel font from Capcom's "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995).
This font was later reused in "Vampire Savior: The Lord of Vampire", "Vampire Savior 2: The Lord of Vampire", and "Vampire Hunter 2: Darkstalkers' Revenge" (1997).
Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalker's Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Darkstalkers: The Night Warriors (L)Recreation of the large pixel font from Capcom's "Darkstalkers: The Night Warriors" (aka "Vampire: The Night Warriors", 1994).
The same font was reused in the sequel "Night Warriors: Darkstalkers' Revenge" (aka "Vampire Hunter: Darkstalkers' Revenge", 1995), where it was only used for the post-fight taunt scenes.
The font includes an almost complete set of accented characters.
A quirk of this font is that it's monospaced, despite some characters (like the lowercase "m") being wider than the nominal letter width - which leads to a slightly joined-up look for certain words.
Only the characters in the game's tile set have been included.
Recreation of the pixel font from Soft Pro's "19: Neunzehn" (1988) on the Nintendo Famicom.
This font includes an almost complete set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph. In addition, the font includes two ideographs – "人" (U+4EBA) and "軍" (U+8ECD).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of X-Men vs. Street FighterRecreation of the pixel font from Capcom's "X-Men vs. Street Fighter" (1996).
The font includes an almost complete set of accented and special characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
The japanese version includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
For the latin characters, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
For the hiragana and katakana characters of the japanese version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of one of the medium-sized pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular medium variant is used for the storyline/taunt screens. Note that the one stray shadow pixel at the top of the lowercase "n" is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (Medium)Recreation of one of the large pixel fonts used in Capcom's "Street Fighter Alpha 3" (aka "Street Fighter Zero 3", 1998).
The game uses a very large number of slightly different small, medium and large pixel fonts (thanks, Capcom). This particular extra large variant is used primarily for the high score list.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version (which, in the game's ROM, also has a few minor tweaks for some characters, like the "A", "B", "E", "F", "M", "W"), see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha 3 (XL)