Experimental cloud flower doodle thing.
While this looks bizarre, it creates some unique effects. It is also visible at FAR smaller sizes than any other font I have seen. Check out the Pixel view to see. Interestingly, this superb readability is lost once the font is enlarged from this size.
I haven't figured out what to do with the numerals yet, and only put the placeholders there so I could get a better preview on my page.
By request. This is the Shepard Tone of fonts - constantly rising and falling. Best viewed at around 2x Pixel size.
I was initially going to do a lowercase for this, but then the requestor changed their mind. So this being published as-is.
This is your medicine. YOUR medicine! So if you don't like the taste, maybe don't drink it.
A font resting on some columns. This was a doodle that became an experiment, so there was a lot of iterating.
I made the columns wide enough for a variety of different designs to be able to stand on them, so feel free to clone this and try your own!
Guess who made another font with diamonds? This uses both additive and subtractive techniques in a minimalistic way to make a moderately readable design. Best viewed at extremely small or extremely large sizes. At small sizes, it takes on a Western slab serif-esque appearance.
A monospaced version of Barcade Brawl that has been modified to work well as a roguelike font. Not every glyph is centered yet, but all the Basic Latin and More Latin ones are.
A few glyphs (such as #) are modified to break the matrix so that they link together. This is because these glyphs are used to form continuous walls and other structures.
Note also that this design uses a 7x7px matrix which is monospaced at 8px to create 8x7 tiles. I have placed a stray pixel on an unused glyph to make 1px of extra line spacing occur so that the final tiles are 8x8. The preview here onsite adds another px, so it looks slightly out of square. The sample below does too, because it was made before this fix was implemented.
I was working on another spinoff of this that was high-resolution rather than pixel, but since this font has the same LC and UC, I might transplant those glyphs to this font as well to make it as multifunctional as possible. That will more than double the work of making an already big font, though, so it will depend on whether this font gets used by others. A few game developers already use the original "Barcade Brawl" so there is a possibility...
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Barcade BrawlA serif font wherein almost every glyph has serifs and the serifs determine a glyph's shape. All lines that are not serifs or forming a vertex with a serif are isolated. This is a different technique than I used for Lonewolves Guild and Nurvusystem.
This is a borderline IVO design, not because of its appearance, but because it requires the same set of visual considerations to interpret.
A font made to be very economical.
This design uses as few unique shapes as possible. In addition to extensive rotations and flips (see AR, EMW, FL, GJUV, IHKT, NSZ25), glyphs are made so that they can be cut down to make other glyphs in as few cuts as possible (see BEI, used to make ACDFLMNOPRSWYZ1235689). Some other glyphs (see QX.,) then make use of the cut parts.
This means that, were these letters to be physically made, the maker would only need a few forms to start with and could cut the rest in only a few steps.
The name was chosen because of both a running joke between friends and because it was the coolest-looking phrase I tried when I auditioned the font.
Just doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
Pixel demake of Arizone Unicase. Same glyphs as the original.
By request, a "junk font". Looks pointy, glitchy, fuzzy, janky, grungy, burned, rusty, distressed by power tools, or some superposition of ONE OF THESE OR MORE, depending on the size used and the rendering effects (antialiasing, smoothing, etc).
Rather than force the letters into convincing classical forms, I focused on making sure each letter was thoroughly scrambled. This design could in theory be used with an image-recognition script in order to be put to cryptographic uses... the result would be fun, but not very efficient or crackproof. UC is the same as LC, at least for now.
The original brick-of-bricks is located on ".". This is the template from which the other glyphs were made.
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Design Rules:
1. Up to 25 distinct bricks from the palette may be used in the overall construction.
2. Each glyph will incorporate a heterogeneous mix of these bricks.
3. Bricks may not be flipped, rotated, stacked or composited.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Version 1.1
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An alternate take of Diamond Eyes with circles replacing the 2 smallest diamonds. No brickswapping used - many diamonds shared bricks so I had to place the circles by hand. This permutation introduces more texture, solidity, and complexity to the original. Hope ya like it!
This is a clone of Diamond EyesVersion 1.1: Improved and shrank the tokens so that they can fit into the corner of an unflipped tile.
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This is a set of tiles that can be used to create mockups and pieces for the Piecepack board gaming system. Dice not included!
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26 tiles (UPPERCASE) - ABCDEFGHIJKLMNOPQRSTUVWXYZ
12 token designs (lowercase) -abcdefghijkl
10 pawn designs (numbers) - 1234567890
Included are reverse sides as well as wildcard/Joker sides (normally not present in Piecepack). These are always the last two in each series.
Vector art used for the Halftruth Lens and Deceptive Lens in the game Naively. These are pecuilar objects which impart the holder with certain visions relating to things the holder wonders about.
These lenses and the symbols' meanings are randomized each game, so the player never knows beforehand which lens is which. Below is what would be the default layout for an unseeded game...
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A,B,C,D,E,F,G - thank you, no, yes, maybe, you're right, you're wrong, silence
H,I,J,K,L,M,N - you're right, maybe, yes, no, silence, thank you, you're wrong
O,P - you already know, it's nothing we have discussed
A variant of Radio Grave which took many hours to produce. I think the effort was worth it! This is a functional Multi-font and can produce a broad range of effects, especially when used at down near the original size.
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Shading Rules:
1. Use the darkest tone on the outermost concentric region and get lighter as one progresses inward.
2. Let the 5x5 region surrounding the exact center of each glyph use the lightest tone, except when this would place the lightest tone into its neighboring region.
3. Glyphs with diagonals and glyphs which use a smaller than 5x5 drawing area may bend rule 2 for the sake of more consistent and/or interesting shading.
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See also: Fuzzy Logic
Original size: 12.75pt (use multiples of this size for pixel perfection)
This is a clone of Radio GraveHollow version of Radio Grave. Though it's not a cipher, it does have a cryptographic look about it...
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Original size: 12.75pt (use multiples of this size for pixel perfection)
This is a clone of Radio GraveA multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
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Original size: 12.75pt (use multiples of this size for pixel perfection)
A spirally design which tries its best to be lineal. Check out the "M" to see the "ammonyte". :D
Well, for some time I've wanted to make a font entirely with spirals. This is not that font, but it's as close as I've gotten to actually carrying out the idea. This is also small enough to use for body text, which is likely more than will be able to be said about an actual 100% spiral font.
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Original size: 15.75pt (use multiples of this size for pixel perfection)