Presenting LJN, Geffen Film Company and Rareware's Beetlejuice, released in 1990. This game is based on Movies, and This font is now same to Ivan Stewart's Off Road.
Presenting Sony Imagesoft, Epic Games and Ocean Software's Hudson Hawk, released in 1991 in movies only, for NES and Gameboy. This was based on movies.
This is a clone of MonopolyPresenting Tokumashoten intermedia (formerly Tokumashoten or Tokuma Shoten)'s Famimaga Disk Vol. 1: Hong Kong's released in 1990. This game was based on Famimaga Disk Series, released in 1990, by Tokumashoten intermedia.
Presenting Hot-B, Natsume and Taito's Palamedes, released in 1990. This font is similar to S.C.A.T.: Special Cybernetic Attack Team, which was created by Patrick H. Lauke (redux).
Presenting Paramount Pictures and Ocean's Addams Family, released in 1991. This font is based on movies, especially this font is similar to Parasol Stars, which was created by Patrick H. Lauke (redux).
This is a clone of Parasol Stars (NES)Presenting Interplay Productions and Activision's The Adventures of Rad Gravity, released in 1990. Letters and Numbers are same to Qix and Spiderman: Return of Sinister Six. Numbers are same to Gauntlet II also.
Presenting Parker Brothers, Sculptured Software, Arcadia Systems, Tonka Corporation, Beverly and Ma 10105's Monopoly, released in 1935. On December 31, 1935, the now ubiquitous winner-take-all board game Monopoly was patented (Patent Number 2,026,082). Since that day, it has been translated into 37 languages and evolved into over 200 licensed and localized editions for 103 countries across the world. And it was released in 1991 for the NES.
Presenting Virgin Games and McDonald's M.C. Kids, released in 1991 (or 1992), this game is made for kids, as long as a cartoon made of: M.C. Kids Adventures.
Presenting Universal Studios and LJN Toys's Jaws, released in 1987, which was released on the movie in 1975. This game based on movies, and Jaws series.
Jaws series are:
Jaws (1975)
Jaws 2 (1978)
Jaws 3-D (1983)
Jaws 4 (1987)
Jaws 5 (1995)
Cruel Jaws (1995)
Deep Blue Sea (1999)
Presenting the most popular game in the world: Tetris: The Soviet Mind Game, released in 1984, which was began in Electronika 60 USSR. It was licensed to Nintendo and sublicensed to Bullet-Proof Software. It was created by Alexey Pajitnov. Second day, Tetris was released for NES: Atari Game in 1987 (or 1988 for the tengen) which was began for the NES. It was released in 1987 for Academysoft-Elorg. It was licensed by Mirrorsoft LTD. Third day, Tetris was released for the Gameboy in 1989. Fourth Day, Tetris 2 was released in 1993 (and or 1994 for the SNES). It's a sequel to Tetris, which was created by Alexey Pajitnov and Nintendo. All consoles are taking over the world with Tetris, as long we can play with the most popular game in the whole universe.
Presenting Jaleco's Astyanax, released in 1989 for the Famicom, and 1990 for the NES. This font is similar to Totally Rad. Go check it out. Totally Rad was made by Patrick H. Lauke.
"No more heroes, fuzzball, your time has come!"
Presentning Data East's Werewolf: The last warrior, released in 1990, which means a hero needs to stop Dr. Faryan for Imprisoning the monsters, only the werewolf can stop Dr. Faryan. The Spirit of Kinju Guides the way of the werewolf to watch out for everything.
Presenting Taito's Insector X, released in 1990. This font is same to Grand Master, and Similar to I love Softball.
This is my recreation of the Arial font in pixel form as used for on-screen program guides for Dish Network in the United States and Bell Satellite TV (formerly Bell ExpressVu) in Canada during the 1990s and 2000s, albeit with some modifications...
EXAMPLES:
https://www.youtube.com/watch?v=3JFJ6mrriZc
https://www.youtube.com/watch?v=ETpsq-KWavw
https://www.youtube.com/watch?v=u2CUPclvbfQ
https://i.redd.it/0fapo9h1t9w41.jpg
https://atechfabrication.com/images/Dish6000vsSamsungSIR-T150_022.jpg
https://www.youtube.com/watch?v=mJPRIUDTECE
*This font will be updated occasionally with more characters added... As such, for now, this is NOT a complete set...
The base font from the Sega Genesis/Mega Drive game Beyond Oasis (AKA The Story of Thor). It's another straight glyph dump with my usual additions of smart quotes and inverted ? and ! symbols; an @ sign (not found in the actual game) has also been added based on the game's copyright symbol.
Enjoy!
Recreaction of the in-game font from Koei's strategy games Nobunaga's Ambition and Romance of the Three Kingdoms. This includes a basic (but slightly incomplete) set of hiragana and katakana glypns. Aside from my usual inclusion of smart quotes and inverted ! and ?, this is a straight glyph dump.
A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)
The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper). However, there's plenty of custom glyph work here with the punctuation and the accented lettering.
Enjoy!
Ethoma is a simple, low-resolution pixel bitmap font, intended to share the industrial, squared visual style seen in Tahoma and MS Sans Serif.
Originally known as Elt. Sistema, Ethoma was designed by Daniel Philip Fox and initially released in May 2017, as a font for personal use which gave the robust results of MS Sans Serif, but avoiding licensing and distribution issues and refining some glyphs for better legibility and crispness. Over time, the font gained incremental changes, for example increasing the roundness of certain glyphs such as the lowercase 'n', eventually forming the present-day version of Ethoma, a highly legible and pixel-optimised bitmap font optimised for any length of body text, without sacrificing the delicious classic look.
A typeface inspired by synthwave music and the art that represents it. The late 1980's and early 1990's landscape is full of amazing creativity that would be great to build off of.
I tried to capture the unique structure the music has to its sound, which is where the block shapes come in. To compliment the music's unpredicability, I made up all the block letterforms out of a "scan-line-esque" pattern.