Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
This recreation uses the special OpenType SVG (TTF+SVG) format for the subtle antialiasing, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Prince of Persia (NES)Recreation of the pixel font from Jordan Mechner/Brøderbund/Virgin Games/MotiveTime/Mindscape's "Prince of Persia" (1992) on the NES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Soft Pro's "19: Neunzehn" (1988) on the Nintendo Famicom.
This font includes an almost complete set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph. In addition, the font includes two ideographs – "人" (U+4EBA) and "軍" (U+8ECD).
Only the characters present in the game's tile set have been included.
Hey there!
Introducing my own new font design, Arcadium! Or maybe you have a better name for it.
But the problem is, I got lazy and a little hard to finish adding all the characters. There are a lot of Latin and Cyrillic accents, Greek, Vietnamese, punctuation marks, and more.
If you are an expert in font design, I could use your help. I would really appreciate it if you could look at this font and clone it to make all the missing characters.
Also, feel free to make the letters lowercase if you prefer.
Let me know in the comments if you have any good suggestions!
Peace out!
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
The japanese version includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
For the latin characters, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco/Aicom's "Astyanax" (aka "The Lord of King", 1989) on the NES.
For the hiragana and katakana characters of the japanese version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
This is a clone of The Young Indiana Jones Chronicles (Large)Recreation of the large/fat pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
This font is used for the title and level name screens. Note the star character, which is mapped to "BLACK STAR" (U+2605).
While the font is monospaced, the copyright character uses double width.
In the game, the font only includes the numerals "1", "2", and "9", and is missing both a "Q" and "W". For this recreation, I extended the font to provide a full set of numerals and latin characters, trying to match the overall style.
Beyond the additional numerals and the two letters, only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Jaleco/Chris Gray Enterprises' "The Young Indiana Jones Chronicles" (1993) on the NES.
In the game, the font only uses the numerals "1" and "2". For this recreation, I extended the font to provide a full set of numerals, trying to match the overall style.
Beyond the additional numerals, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Cadash" (1991) on the PC Engine/Turbografx-16.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Cadash (PC Engine)Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
Compared to variant 1, this font doesn't include the "#", adds arrows, and has different shapes for the "g", "j", "p", "q", "y", "0", ":", ";", and "|".
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of the pixel font from Opera House's "Running Battle" (1991) on the Sega Master System.
This font is used in the game's cinematics.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Valis IV (SNES)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used in the game itself (level start/end screens, and the top interface).
Only the characters present in the game's tile set have been included.