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Main text font used in Star Wars: X-Wing, (C) 1993 LucastArts Entertainment Company, and Star Wars: TIE Fighter, (C) 1994 LucasArts Entertainment Company, as well as on the main menu screen for Agents (players) and Missions (game levels) for Star Wars: Dark Forces, (C) 1995 LucastArts Entertainment Company.
Cybermeister Font for techies ^_^
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A jazzy, unicase, unique typeface!
i am posting this late at night, becuase i know due to time zones, it's morning right now. So, here i am at 1:14am, trying to post this late at night, so people wide awake somewhere else see this!
A light variant of BlockTrain. Pixel/Bitmap style font with Sqaure Edges
Addition Cyrillic letters made by "Dmitriy Sychiov" (Sychoff)
A light rounded variant of BlockTrain. Pixel/Bitmap style font with Rounded Edges
This is a clone of BlockTrain RoundedA rounded varient of BlockTrain. Pixel/Bitmap style font with Rounded Edges
This is a clone of BlockTrain RegularComputer System Primer is an educational-styled free font which spoofs Computer System 5×20. It is a font entirely made by me.
This is a clone of Computer System 5x20Here's a recreation of a font that is very near and dear to my heart. I found it was actually quite a fun challenge to match each character as closely as I could, but I did take a few liberties on the punctuation characters especially.
Font used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions. The Cursor Block for the Save and Load screens is located in the # position. Spacing is based on the actual in-game text as opposed to the opening title screen. Note that the black outlines surrounding the colored interior font are not present in this recreation.
For the extended version, please see the excellent recreation by @Patrick H. Lauke (redux):
Based on a font identification request over at Typography.guru.
A recreation of the typeface used for the titles of the film Sneakers, evidently inspired by the MICR aesthetics, filtered through the over-the-top flair of arcade video-games graphics.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.
The original font from the dynamic highway signposts / variable-message signs (dWiSta) in Hesse, Germany!
Many non-alphanumeric characters which aren't used on the signs, are replaced with icons used on the signs, e.g.:
§ (paragraph) = Autobahn A3
% (percent) = Autobahn A5
$ (dollar) = Autobahn A67
| (vertical bar) = traffic jam
@ (at-sign) = construction
# (hashtag) = stadium
etc. etc.
A thin proportional font, based on the upgrade shop in Bitmap Brothers' "Chaos Engine" (1993) on the Amiga, Sega Mega Drive/Genesis, and SNES.
In the game, this font uses antialiasing, and is used both as a monospaced and proportional font. This recreation simplifies the shapes, omits the antialiasing, and keeps it as a purely proportional font.
Only the characters used in game/present in the console games' tile set have been included.
Cyberish2022 Font for sci-fi fans ^_^
Visit us on artgigster.com. Thank you.
This is a clone of CyberishCyberish Font for sci-fi fans ^_^
Visit us on artgigster.com. Thank you.
This is a clone of ArtGigsRecreation of the pixel font from Horror Soft/Adventure Soft's "Personal Nightmare" (1989) on the Amiga.
Oddly, for their Atari and MS-DOS release, they opted for a much simpler/cleaner font, so this quirky version is exclusive to the Amiga.
Only the characters used in the game have been included.
Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
STF_VAQUUM 67 - A MICR style font
The font is loosely based on a screenprint named "Vacuums"
taken from a 1967 portofolio work by Eduardo Paolozzi.
It's not an accurate 1:1 copy, instead I tried to make it slightly more proportional version inspired by the original work. The font is done in all caps with some glyph alternatives in the lowercase string in order to slightly more accurate mimic the original print text.
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The original print was most likely based on the "Westminster" typeface
that was designed by Leo Maggs and was inspired by the MICR(magnetic ink character recognition) system used on bank cheques.
Several other imitations of Westminster are out there, with most well known probably being the "Data 70" typeface.
Cheers