Lewis from GEOS FontPack PLUS for the Commodore 64.
Another Old West font... normally I don't care much for them, I never warmed to Playbill. Lewis feels like it's got a bit more space - almost a cross between Playbill and Italian Print.
Orient, from The Print Shop Companion for the Commodore 64 by Broderbund Software.
I never got to use Orient - my copy of PS Companion had two bad files, the fonts Orient and Deco (which were my two favourites from the samples in the manual! Go figure). Whilst many Asian-style fonts exist, they weren't as wide as this one. Orient is much more... inelegant.
Characters are all that were in Print Shop... if anything I should fix the pairs kerning.
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
Found this on CSDB.dk. It's called "Dorm" by a guy from Norway known as Nuckhead of the Backbone society. Caps only with a few punctuation marks. You can make a cool effect starting with pipe (|), several equals (=) and finishing with at (@). No numerals yet but I'll come back and add those, plus I want to do a sans version without the shadow-lines.
I've found a few other demo-scene typefaces that I wouldn't mind Fonstructifying.
This is some random set labelled "BX_1" from Peter Kofler's web site. I don't know what game or software it's from. I just remember I made a bitmap font of this years ago with "Fony". Now it's a TrueType. Do with it as you will :)
I am proud to present FontKnox, one of the more popular fonts in GEOS on the Commodore 64. I took a bit longer with this one but it was well worth it. The font is meant to look kind of embossed and metallic, hence its original name.
As it's decorative, I've included only its original characters; I've used the bottom of the semicolon to make quotation marks.
Spook, part of GEOS FontPack PLUS.
There's a lot of horror and Hallowe'en themed fonts out there... here's another to join the plethora. I liked this one back in the day for its adornment with bats, but when recreating it here in FontStruct I got an appreciation for how the pixels are randomly missing and look like a mummy's tattered rags.
The original didn't have much punctuation, I've added very little here - mainly quote marks and a dollar sign. It'll be good for headlines and banners though, if you don't mind the pixellation :)
Next trick will be to make a glyph of the Ghostbusters logo to go into it, like I did with the Font Editor many years ago...
Etcheverry, a font from GEOS. Named after Etcheverry Hall, UC Berkeley College of Engineering.
The upper case characters look like Glaser Stencil, but that was produced by URW++ in 1994. Etcheverry was produced and included in GEOS' FontPack PLUS in 1987-88. I wonder if they're both based on an older font? I created this copy of Etcheverry because I wanted lower case characters, which Glaster Stencil doesn't have.
Well, it's been a while, work has ramped up during this school term. I never complain about that though. I'd rather be busy with work I'm comfortable doing. But I digress.
This font is Spruce, as seen in GEOS FontPack PLUS on the Commodore 64. Not sure whether you'd call this stencilled or segmented. It's got an odd set of descenders, and I've corrected some glyps so they're symmetrical top and bottom, even if that gives them ascenders. This may not spruce up your font collection as such (groan)...
Boalt from GEOS FontPack 1 on the Commodore 64.
Apparently Boalt was so popular that it was included in FontPack PLUS too. Personally, I didn't care much for Boalt. It's heavy, wide, big serifs - not my kind of thing. But without much else to create, and wanting to keep in the Fontstruct game, here it is. Rescuing these fonts from obscurity is the main prize!
Unkerned, and no extra characters other than what the original had.
Stern from GEOS FontPack PLUS on the Commodore 64. Script font with joins. I haven't done more than basic kerning on this so it may be a bit "rough" in places. Still, it's the full basic ASCII set, and it's easier to read than Mistral.
Sans Serif Version
A 8x8 monospaced Pixel Font with double-wide horizontal Pixels to fit in a C64 Koala Painter Image with only 160x200 Resolution in Multicolor Mode. You can paint a 320x200 image, draw the text on it and convert it to C64 Koala Format using Project One without distortions (hint: use font size 8px and Height: 85% in Photoshop).
It was very hard to make the chars with so few pixels that some characters didn't make sense to create. The font fits perfectly in the 8x8 color matrix of the C64, too.
This is a clone of C64 Multicolor MonoWell, it's been a while because I've run out of fonts I want to convert/build. This one is LeConte from GEOS on the Commodore 64. It is pretty much a clone of Susan Kare's Chicago for the Apple systems, so you can use it as a pixelly Apple font in your works.
Wouldn't have minded redoing this with curves, but decided on going with full retro pixelled corners, as that's my main schtick.
This font is an imitation of the PETSCII Commodore font.
I made this font out of a desperate desire to have the "commodore font" but under a liberal license, so I'm releasing it as CC0.
update: someone requested I release this under the OFL, so you can use it as that as well!
Tweet at me @josefnpat if you see any errors, or if you just want to harass me.
Please enjoy, make gaems son.
I used the wikipedia page as a reference: https://upload.wikimedia.org/wikipedia/commons/c/c4/C64_Petscii_Charts.png