Official MultiWorld² Kurrac's Cryphtography Font
Font used as the main text font in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
While Damien Guard (DamienG) couldn't find the numerals 3 5 6 and 8 (see the comments section for his 2017 FontStruction "BeneathASteelSky"), I was able to find at least two instances where the number 3 was used; however, I couldn't find a 7. So, to complete the set of numerals, I'm using his designs for 5 6 7 and 8 (which fit the aesthetics of the other numbers). Thanks, Damien!
Font used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
This is a clone of Beneath A Steel Sky - LINCFont used on the LINC terminal screens, inside LINC-Space, and for player-named saved games in the DOS version of Beneath A Steel Sky, (C) 1994 Revolution Software.
Oddities found within this font's design:
• The j is missing its tittle (corrected here)
• The stem of the k is 1 pixel shy of the full cap height (corrected here)
• There is an extra pixel width of space after the i, the lowercase L (l), the period (.), the colon (:), and the apostrophe ('), likely for increased legibility (retained here)
• The apostrophe (') is one pixel higher than the cap height (retained here)
There are also a few design differences between the glyphs for the player's saved games versus the font used for interacting with LINC (above):
• The saved game capital i (I) and number one (1) both have the same design, which is the same as the LINC lowercase L (l) above
• The saved game lowecase L (l) is actually 1 pixel taller than the cap height
• The saved game exclamation point (!) is 1 pixel shorter than the cap height
The original design oddities and the saved game variants are found in the More Latin section.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Monospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.
This is a clone of Zeliard - MonospacedFont used for the credits, copy protection screen, help menu, and restore game screen for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled 'Thexder II Firehawk'.) As with many Japanese games, the period (.) is set above the baseline; it has been lowered here, but the original can be found in the More Latin section. The Block character is located in the @ position.
Font used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...
Font used for the copy protection and in-game text for Silpheed Super Dogfighter, (C) 1986, 1988 Game Arts Co, Ltd / (C) 1988 Sierra On-Line, Inc. Numerals 3 4 6 7 8 9 by Goatmeal; the only numbers used for bonus value displays in-game are 0 1 2 5. The Block character is located in the @ position.
~This "is" Minecraft Gnu font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
7/30/2022: Font created.
9/22/2023: Added Vietnamese characters.
10/11/2023: Added Superscripts & Subscripts, currency symbols and Arabic.
WHAT SHOULD I MAKE NEXT?
Font used in the DOS versions of "Star Trek: 25th Anniversary," (C) 1992 (Diskette)/1994 (CD-ROM), Interplay Productions. The Cursor Block for the Save and Load screens is located in the # position. Spacing is based on the actual in-game text as opposed to the opening title screen. Note that the black outlines surrounding the colored interior font are not present in this recreation.
For the extended version, please see the excellent recreation by @Patrick H. Lauke (redux):
Smooth version of the characters, items and overworld map icons from "Advanced Dungeons and Dragons" by Mattel Electronics (1982) for the Intellivision Home Video Game Console system, later re-released as "Advanced Dungeons and Dragons: Cloudy Mountain."
One of my two favorite Intellivision games, with the other being "Tron Deadly Discs" (1982).
Keymap:
A–D Adventurer Right #1–4
E–F Bat #1–2
G–H Spider Right #1–2
I–J Rat Right #1–2
K–L Demon #1–2
M–N Snake Right #1–2
O–P Dragon Right #1–2
Q–R Winged Dragon Right #1–2
S–V Arrows #1–4
W–X Blob #1–2
Y–Z Death Cloud #1–2
a–d Adventurer Left #1–4
e–f Spider Left #1–2
g–h Rat Left #1–2
i–j Snake Left #1–2
k–l Dragon Left #1–2
m–n Winged Dragon Left #1–2
o Quiver
p Ladder
q Boat
r Axe
s Key
t Crown Left Half
u Crown Right Half
v Crown Complete
w Rat Droppings
x Demon Tracks
y Animal Skull
1 Overworld Map - House/Start
2 Overworld Map - Mountains
3–4 Overworld Map - Forest #1–2
5–7 Overworld Map - River #1–3
8 Overworld Map - Vertical Fence
9 Overworld Map - Vertical Gate
0 Overworld Map - Horizontal Fence
- Overworld Map - Horizontal Gate
! Overworld Map - Three-Member Party
@ Overworld Map - Two-Member Party
# Overworld Map - One-Member Party
$ Overworld Map - Using Boat
% Overworld Map - Using Axe
^ Overworld Map - Using Key
& Overworld Map - Crown (End Game)
* Overworld Map - Cloudy Mountain
( Overworld Map - Cloudy Mountain Snow Peak
[ Overworld Map - Cloudy Mountain Cloud #1
] Overworld Map - Cloudy Mountain Cloud #2
\ Overworld Map - Cloudy Mountain Cloud #3
Smooth version of the Intellivision font, used in Mattel Electronic's games for their Intellivision Home Video Game Console system.
This is a clone of IntellivisionClone of Satan's Hollow. Font from Satan's Hollow, (C) 1981 Bally Midway Mfg Co
This is a clone of Satan's HollowClone of Crystal Castles. Font from Crystal Castles, (C) 1983 Atari
This is a clone of Crystal CastlesClone of Black Tiger. Font from Black Tiger, (C) 1987 Capcom
This is a clone of Black TigerClone of Future Spy. Font from Future Spy, (C) 1984 Sega; their second Zaxxon-like game.
This is a clone of Future Spy