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Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
v1.0 - has a weird macron thing cuz i plan to make a shorter version of this font.
v1.1 - basic latin completed.
v1.2 - more latin completed.
v1.3 - greek completed, started adding latin extended a.
v1.4 - latin ext. a finished :)
v1.5 - cyrillic finished
v1.6 - moar stuff
[x] basic latin
[x] more latin
[x] latin extended a
[x] greek
[x] cyrillic
[...] currency symbols
[...] letterlike symbols
[x] specials
[ ] whatever else i need to add
keys:
- not implemented yet
... - not fully implemented
x - fully implemented
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Pitfall: The Mayan AdventureRecreation of the pixel font from Activision's "Pitfall: The Mayan Adventure" (1994) on the Sega Mega Drive/Genesis and the SNES.
The font is the same between the two platforms, with the exception of punctuation characters - this recreation combines the best characters of both version.
Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Taito's "Cadash" (1991) on the PC Engine/Turbografx-16.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters in the game's tile set have been included.
This is a clone of Cadash (PC Engine)Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
* THIS FONT IS STILL IN DEVELOPMENT!! *
New from AidenFont himself, it's AJN Birdhouse!
This font is roughly modeled after the UI of the KIA Soul (reference in comments).
- Font Name?
The name is basically a "connect-the-dots" puzzle in a way. First of all, the font is, as I mentioned, modeled after the KIA Soul. I, the creator, have listened to TMBG while working on this font. One of their songs is "Birdhouse in your Soul". This is where I got the name "AJN Birdhouse" from.
(This was made from memory, so expect updates.)
©2024 AJN
This font is optional or the following Windows versions:
Windows XP, Windows Vista, Windows 7, Windows 8.1, Windows 10, Windows 11, More!
That font supported other: Android and Nintendo Switch.
The font is also available for Android users: Samsung, LG, Lenovo, Vivo, Realme, Infinix, Xiaomi, Redmi, Honor, Oppo, OnePlus, Tecno, Motorola, HTC and More!
The font is also available for iOS Users: iPhone and iPad.
This font was used for YouTubers: Jjye2024, Dolly-katana the Cat creator, Nayef aljahdali, TCKOD408, And more!
This font was used by plans:
Small code
Catrinity
Nishiki-teki
Fairfax HD
Coal UI 7px
MrGoogleComputerFontFont
AwesomeDylanStruct
Yako uni
Only install can use this: PC, Laptop, Phone, Tablet, Android TV Box and 2023 Cellphones.
Versions:
1.0 - initial. (1.6K glyphs)
2.0 - Tifinagh, Cherokee, emoji and logos.
3.0 - Georgian, Thai, Currency symbols, Vietnamese letters, Cadexian, Unifon, IQ, liran, ABC, Unifon, Chit'de, Poliespo, Kwak and metelko.
4.0 - Latin extended D-E, Cyrillic extended B-C, Roman numerals and Phonetic extensions (w/ supplement).
5.0 - Old italic, Gothic, Elbasan, Lycian, Phoenician, Carian, Calinsacus and Nooalf.
6.0 - Full width, Syriac supplement and Bopomofo.
Coming soon:
7.0 - Cyrillic ext-C plans, Latin extended G and Unencoded Latin letters.
8.0 - Deseret and Osage.
9.0 - Shidinn and shilu.
10.0 - Darewuni, Berendu vindoo and inkling language.
11.0 - Fanmade Cherokee and Fanmade Coptic.
12.0 - More Unencoded Latin letters.
13.0 - Fakeanese letters and Carrese.
14.0 - Old Turkic, Sogdian and Chorasmian.
15.0 - Ciijan, On beyond zebra letters and Musical symbols.
16.0 - Gaueniyan, beun'wi and Člip-beriāni.
17.0 - Proto-sinaitic and Devanagari.
18.0 - Fanmade shidinn letters and meyziko.
19.0 - Alternative glyphs (Private use area).
20.0 - Currency symbols plans and Skooeian.
21.0 - More letters for Yako uni.
22.0 - Aramaic, Argam, Grand alphabet and Supplementary Armenian.
23.0 - Fictional googology and Skooeian.
24.0 - More glyphs for @Jjye2024.
25.0 - Huewehnese, gavinese, clydenese, ishinise, bantotnese, panese and Juanese.
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
Compared to variant 1, this font doesn't include the "#", adds arrows, and has different shapes for the "g", "j", "p", "q", "y", "0", ":", ";", and "|".
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone