More of an experiment than an attempt at an amazing typeface, but I thought it'd be a fun entry nonetheless. Don't let the creation date fool you: I started this design in early 2014. There were many issues that had to be remedied before publishing, most notably the lack of characters and major discrepancies between the shapes of serifs (some were entirely triangular, others entirely curved). It's still heavily a work in progress. Suggestions are encouraged, especially for the Q and punctuation. Thanks and enjoy!
This is a cloneInspired by the works of regular_one. Unlike most fonts I've released recently, many of the glyphs had to be modified or even redone from scratch.
- M, W, m, w, @, #, %, <, >, ~, and the circumflex above accented letters were all too wide and had to be condensed;
- I, f, i, j, l, r, and t were all too narrow and were expanded a bit, mostly through the careful application of serifs;
- K, M, W, X, Y, v, w, y, 7, /, and \ all had ugly mixes of angles that needed to be redesigned;
- N, *, (, and ) were completely redesigned, and many more touched up, to fit better with the rest of the font.
Most of the edits made were not possible before nudging. It's still not perfect, but it's much better than it was before, and I'm proud of how much it has "grown up". Of course, suggestions and critiques are encouraged. Thanks and enjoy!
An attempt to make a very readable sans similar to what you would see on streetsigns, utilizing larger curves than the average FontStruction. Uses 3x3 curves on the uppercase and 2.5x2.5 on the lowercase/numbers. A few alternates in Latin Extended-A. As always, suggestions and critiques are welcome. Thanks and enjoy!
Inspired by a technique used by 12Me21 in 3D Shading.
An italic version of the fontstruct logo and Structurosa by pauldhunt, using composte bricks and nudging.
This font was inspired by the works of Christophe Szpajdel (Lord of the Logos, 2010, Die Gestalten Verlag), as well as by the film trilogy and the following game titles (e.g. Middle-earth: Shadows of Mordor, Warner Bros. Interactive Entertainment, 2014) based on Tolkien's epic masterpiece, The Lord of the Rings. Given the game theme, and the 48 bricks vertical limit, I thought more or less around pixel art, or pixel fonts. This is my endeavour to make a spiky blackletter in Szpajdel's black metal style that evokes the terror of Mordor at pixel level. This font has been extensively tested for best kerning, yet some issues might have remained unresolved.
This is a clone