A collection of recreations of fonts from classic video/computer games, all built brick-by-brick on FontStruct.
This collection is curated by FontStructors Patrick Lauke (redux) and goatmeal. Please contact either of them (sign in required!) if you find, or have fontstructed, a candidate for this set.
Searching for more “Game Recreations” fonts?
Buy and download “Game Recreations” fonts at MyFonts.
The main text font used for the laptop variant of the Mega Duck game console, a device that usually came in a form very reminescent of a Game Boy. I discovered this device and font through Ashens' YouTube video on the Mega Duck.
I like the font's vaguely Art Deco stylings, so I'm preserving it here.
Note that since I don't own a Mega Duck myself, I am unable to see every glyph. I had to come up with a few myself. They're consistent to the style but may not reflect the look of the actual hardware. The system does seem to have excellent language support so I hope a Mega Duck owner sees this...
Also inconsistent to the actual font is the spacing. The original looks like Monospaced 8px, but the width of "0" makes this impractical.
Finally, bear in mind that each "pixel" on the Mega Duck had lines of separation between itself and its neighbors. I've changed the brick size to 0.8 in an attempt to simulate this. It takes an immense size to accurately reproduce the grid, so I consider this design to be in the High Resolution Pixel category.
Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Recreation of the pixel font from Capcom's "LED Storm" (1988) on the Amiga (and Atari ST).
Gameplay-wise, this is a port of "LED Storm Rally 2011", rather than the more common "LED Storm" (aka "Mad Gear", 1988) arcade machine.
Only the characters used in the game have been included.
Recreation of the pixel font from Sega/Westone's "Wonder Boy in Monster Land" (1988) on the Sega Master System. Alphanumeric characters are the same as "Space Harrier" (1985) - the classic "Sega font". Punctuation and special characters are unique to this game, though. Only the characters present in the game's tile set have been included.
This is a clone of Space Harrier (Original)Recreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.
Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)A well-known font from Duke Nukem 3D which is used in screens, menus, and placeable ingame sprites. This font came in two versions: "big" and "small". Both versions only have uppercase, so I put the small variant on the lowercase.
Since the original was a bitmap font which used multiple colors, I stuck to drawing the outlines. This lets you color them in how you like.
The small variant has its own symbols and numerals as well; most are already in this font, replacing the empty spaces left by the big variant. (Neither one has a complete symbol set, so I merged the best ones together.)
Original size: 10.5pt (use multiples of this value for pixel perfection)
Recreation of the pixel font from Taito's "Warrior Blade: Rastan Saga Episode III" (1991). Note the roman numerals, mapped to their respective unicode characters (U2160-U2162). Only the characters present in the game's tile set have been included.
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D
A font which appears in "Defender/Joust" (1995) on Game Boy. This font is incomplete within the ROM, so many letters and symbols were added for accessibility.
This font is used for Joust, although the numbers which actually appear ingame have their own look which is very different to these.
Recreation of the pixel font from Virgin Games' "RoboCop versus The Terminator" (1993) on the Sega Mega Drive / Sega Genesis. Only the characters present in the game's tile set have been included.
Second of two quickies in an hour tonight. BC Bill, from Imagine Software, used this great little character set in its high score table. Given the game it's meant to look like stone scratchings or even bones. Unfortunately even after extracting the charset from the game ROM, I found it's just alphanumeric - I made up a full stop character (yeah like that's a big ask LOL). At some point I'll add extra punctuation, I just wanted to get this out there.
Recreation of the pixel font from Sega's "Asterix" (1991) on the Sega Master System.
Note that the font is 13px tall, as it includes some accented characters (which in game are rendered by stacking the accents above the appropriate character on the preceding line).
Only the characters present in the game's tile set have been included.
ROUND 1... FIGHT!
I call this one CPS-1 Fighter because it's not just a Street Fighter font, and it's a pretty generic one. Capcom used this in their arcade games on the CPS-1 platform, in particular Final Fight and Street Fighter II.
For full effect, use this in PowerPoint, give it a gradient fill and a dull olive-gray shadow.