Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) port on the Sega Mega Drive/Genesis.
Note that in the game, there is also a separate set of 0-9 numbers used for the score counter. This recreation only includes the slightly "cut off" letters and numbers used on the title screen, status messages, and high-score screen.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the colour pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters used in the game have been included.
This is a clone of Gods (Amiga)Recreation of the monochromatic version of the pixel font from The Bitmap Brother's "Gods" (1991) on the Amiga and Atari ST.
This monochromatic version is used in game for notifications and status messages at the bottom of the screen, on a green gradient "ticker".
Only the characters used in the game have been included.
https://usermanual.wiki/Document/Guide20to20the20Rlyehian20Font.758052807.pdf
this is a PDF and a guide to the language. This is a language and yes these symbols mean something. I created it because I was not able to find a free font like this online. This language comes from the R’lyehian Alphabet. The goal was to design an alphabet that matched H.P. Lovecraft’s description of the ancient language. To do that it needed
1. To hang down from “horizontal word lines”
2. To be hieroglyphic in nature
3. Not be like Naacal (i.e. ancient Mayan) \
4. Not be like the hieroglyphics of Easter Island (Rongorongo)
The next most obvious hieroglyphics after that would be Egyptian, so putting all that together translated to something that combined a Devanagari style with symbols that could have eventually led to the Egyptian hieroglyphics.
THE LOWERCASE AND UPPERCASE
This is a set of letters for Upper Case versions of each letter. The idea is that the language and concepts of the language are non-Euclidean and non-linear, so there is nothing stopping someone from writing it to change directions or change the orientation of the letters. Long story short, these are either backward, at right angles, or upside-down, and in some cases tweaked so they seem fairly different from the basic alphabet. Using capital letters gives variety to the writing, but also makes it harder to read.
(I just inverted most of the letters and the lower case and uppercase are switched so just beware that if you type without caps lock you will be typing in uppercase)
If you have any questions consult the PDF and if it's not in the PDF then I don't know I will be adding an image of what symbols correspond to the keys on the keyboard (if there's already an image then ignore the last bit)
I'm not Uber Goober games btw I have no connection to them and they are responsible for the language.
This is the writing of the maþla (mathla) language I created. It is spoken by gods and contains magic.
The phonetics and lexems are based on a mixture of Proto-Germanic, Old Norse and my fantasy. It has 26 vowels and doesn't have any b, d or g sounds.
This font atempts to represent letters that look like what is called the "God's Eye" yarn project for children, which has to do with winding colorful yarn around two crossed sticks. I've decided to double the size so that the X and T have the same internal dimensions.