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OK, so I started this back in 2008 (then called "test1") with 4 letters, then forgot this site existed until tonight in 2023. I worked on it some more for a couple of hours and here it is. Missing a few glyphs but I will save those for a later improvement. :) Very beginner-y, because I was just playing around when I started it. But I kind of like it. It's quite readable at tiny sizes and makes me think of some old 1990s Wired Magazine fonts or early blog fonts.
This is a recreation of the long forgotten pixel font debuted in Capcom's "Super Street Fighter 2 - The New Challengers". Painstakingly ripped it from TAS (Tool Assisted Speedrun) videos about "Super/Hyper Street Fighter II" on YouTube videos.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
A very simple, somewhat abstract typeface in which every single character is only 3x3 pixels at most (excluding commas and semicolons). I know 3x3 fonts have been done before, like with "Tiny Pixel" and "Illegibility," but I did my hardest to refine this font to being as legible as possible.
This typeface is inspired by retro arcade games. I wanted a blocky style to represent how the old typefaces looked like. One typeface which inspired this one is one Atari made for their video game Sprint 2. I used a 12x12 grid to help me create the blocky look to it. I used a 3x3 grid in the corners empty to keep a consistent look to each letter.
Seen on super shot arcade. (2014)
This is a clone of Super Shot Arcade Small TextFeeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Recreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.