Based on the 1981 Lady Bug game typeface. Lady Bug is an insect-themed maze chase video game produced by Universal Entertainment and released in arcades in 1981.[3] Its gameplay is similar to Pac-Man, with the primary addition to the formula being gates that change the layout of the maze when used.
https://fall-from-typeface.tumblr.com/post/648999913275965440/lady-bug-1981
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Recreation of the in-battle font from Pokémon Black/White/Black 2/White 2, complete with the Pokédollar sign in place of $ and the PK and MN in place of registered sign and trademark sign respectively. (The regular font from these games already exists elsewhere, called Power Clear.) I also added all kinds of accents (but none of the emojis).
Vertical Resolution: 7
This font is a combination of Mario 1's font and that of Mario 3. The Japanese version has its own character set, which I plan to add to this font once I know the bitmaps. Also, I plan to modernise this font due to the low resolution. Please redownload if you wish to use the latest version.
This is a clone of Super Mario FontAn accurate re-rendition of the 'resource1.dat' font from Cube World. All of the 'pixels' of the font are made up of 5x5 patterns. (Well, for every character except the star, which uses a different 2x2 pattern.) This font follows the exact original ordering of characters from the alpha, but also puts the steam release star and filled circle at their correct unicode offsets.
Version 20190923.a
Cube World is Copyright 2010-2019 Picroma e.K.
If the copyright holders of Cube World wish this font to be removed from Fontstruct, please leave a note and I will remove it ASAP.
The font for the titles of the computer windows in the game There Is No Game: Wrong Dimension.
Most of the letters appear in game (I haven't found J, K, Q, X, Y, or Z in game yet) Numbers and many symbols were custom and not found in the game. The I that appears in game is on the vertical bar…
I decided to recreate the pixel typeface from the video game Sky Force™ Anniversary! I will be adding more glyphs soon, so check back here for more updates :)
All rights of this typeface belong to Infinite Dreams Inc. I DO NOT own this typeface, and it is a recreation solely for fun.
In-Game font from Dan Dare I on the Sinclair ZX Spectrum.
This is a clone of Dan Dare IItobias uses a different font for his dialogue than most other characters. i'm gonna assume it's because he's stuck morphed, but i dont actually know much about animorphs outside my morbid fascination with this bargin bin pokemon clone
i also dont remember if anybody else uses this font and my lazy ass is not checking :>
This is a clone of Animorphs GBC (dialogue)