A sequel of sorts to my original Revised Latin. This is more similar to handwriting (despite its pixelated feel) and has more characters than the previous. Again, same rules apply as to the old font.
There is also 'ch' and 'ee' glyphs, accessed by using 'C' and 'E' respectively, and also a repeated-repeated letter glyph, accessible by using 'Y', in the context of, for example, "yesXYYYYYYYYYYYYYYY!"
A typeface created to look like pills, influenced by addiction and self-destructive behaviour. I started making my typeface out of metal bottle caps, progressing past looking solely at alcohol as an addictive substance and moving into researching pills and drugs, resulting in this final design. As this font is quite large in circumference, it would be better suited for use as a title or headline font, or even for a logo, rather than body text.
A pixel art homage to Century.
Italic version here: http://fontstruct.com/fontstructions/show/1336441
This is a clone of Millennium BoldThe "gremoji" symbols used in Virtual Gremlin. These are spoken to the player by those Gremlins who are not intelligent enough to form words, and can be used to guage the Gremlins' moods.
Original size: 21pt (use multiples of this value for pixel perfection)
What a horrible night to have a font!
This font adds upon the font "Castlevania 2" by Patrick Lauke. I am a coder, and simply can't use fonts without their having all the necessary symbols. I did this very quickly, and it may be inaccurate or imbalanced so feel free to take it and remix it yourself!
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD