There are several recreations of the original PSone Final Fantasy VII font around, but none of them are either as accurate or comprehensive as this version, which also features the Japanese hiragana and katakana alphabets as well as menu numbers, special characters, and whatnot.
The base font size and recommended setting for Reactor7 is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Final Fantasy VII experience.
Final Fantasy VII on the PlayStation was developed and released by Squaresoft in 1997.
~ Reactor7 - created by Caveras after the original main text font used in Final Fantasy VII for the Sony PlayStation. ~
This is an expansion of the GUI/Menu font used in the 16-bit Earthbound games (Earthbound; Mother 3). This is usually referred to as the Apple Kid font, according to EarthBound Central.
The expansion is based off of Noto Sans by Google, as the font contains a majority of the Unicode glyphs, some of which are shown as □ in the FontStructor and many other fonts; that means that there are glyphs hiding in those □'s!
4/30/2024: EMOJI IS NOW IN BETA! I am now a FontStruct Patron, so I can add color to my font. While the main font is monochrome, I will be adding some EarthBound-themed emojis (limited to 8 colors)! Stay tuned!
1:1 pixel size is 11 or 12 size font.
The majority of all Unicode glyphs will be added soon.
Currently a work in progress. Expect some changes here and there occasionally.
A general 2D endeme construction font designed to turn text into endemes, where the letters of each endeme are placed in each rectangle. With symbols used mostly for drawing within the grid.
This is a clone of WordBuilderExquisite Dungeon is the perfect font for designing your own maps for dungeons and lairs! It may take some time to get an idea of the letters, or Rooms to be more precise. A last minute map for GMs alike to quickly design the map for a dungeon on computer (that is, if you have a sheet on all the rooms to make things quicker). By the way, the double lines in doorways are doors.
You have to put a ` between every character and start every other line with a `, for example:
A` `q`u`i`c`k` `b`r`o`w`n` `f`o`x` `j`u`m`p`s`
`o`v`e`r` `t`h`e` `l`a`z`y` `d`o`g`.` `S`p`h`i`n`
x` `o`f` `b`l`a`c`k` `q`u`a`r`t`z` `j`u`d`g`e` `
`m`y` `v`o`w`.` `A`b`o`u`t` `s`i`x`t`y` `c`o`d`
f`i`s`h` `e`g`g`s` `w`i`l`l` `m`a`k`e` `a` ` `
`q`u`a`r`t`e`r` `p`o`u`n`d` `o`f` `v`e`r`y` ` `
f`i`z`z`y` `j`e`l`l`y`.` `G`r`u`m`p`y` `w`i`z`
`a`r`d`s` `m`a`k`e` `t`o`x`i`c` `b`r`e`w` `f`o`r
t`h`e` `e`v`i`l` `Q`u`e`e`n` `a`n`d` `J`a`c`k`.
`N`e`w` `f`a`r`m`h`a`n`d` `p`r`o`v`e`s` `s`t`r`o
n`g` `b`u`t` `l`a`z`y`,` `p`i`c`k`i`n`g` `j`u`s`
`t` `s`i`x` `q`u`i`n`c`e`s`.` `C`r`a`z`y` `F`r`e
d`r`i`c`k`a` `b`o`u`g`h`t` `m`a`n`y` `v`e`r`y`
`e`x`q`u`i`s`i`z`i`t`e` `o`p`a`l` `j`e`w`e`l`s`.`
Script font for a version of the Infernal language from the tabletop RPG Dungeons & Dragons, for personal use. Abjad script (only consonants are written, and vowels must be filled in by the reader). Characters are, in order: B, D, ŋ, H, K, L, M, N, P, R, S, T, θ (keyed to U), V, Y, Z, 1, 5, 10, fullstop, exclamation mark, underscore line, underscore terminus, underscore beginning, semicolon, and space.
Recreation of the ingame font from "Star Ocean: The Second Story" for the original PlayStation.
This font also supports EU languages as well as Japanese. I'll have to get the ROMs to see exactly how those glyphs are drawn (Yes, I own the physical discs for this game). If the EU/JP versions have the same metrics, I'll append them to this font.
[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
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The main font for dialogue used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!
NOTE: Click "TrueType Font" when downloading!
Thin version of the dialogue font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination MonoNOTE: Click 'TrueType Font' when downloading!
Thin version of enemy dialogue font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination Speech BubbleA fan request. This is Minecraft's in-game text font, truncated to fit into a smaller grid and then edited for consistency.
Feel free to use this for your fan games / mods / whatever! :D
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Original size: 6pt (use multiples of this value for pixel perfection)
Font used for the text of Poodle Caboodle Anthology, a compilation of short stories I wrote for the games Seven Candles, Trap Farmer Brer Brah, and Naively.
In this font the principles which I associate with "bookishness" are taken nearly to their logical end. This font is so bookish, it sometimes looks like a scaled-down, aliased version of a high-resolution font. It embraces its flaws in a highly methodical way which helps it cohere. It's also designed with speedreading in mind - something you can see in the simple curves of letters like aefgjrsy.