With the increased boldness, this design loses its decolike look in favor of a slightly more sci-fi one.
A lot of broken glyphs had to be fixed for this... I think I got 'em all...
This is a clone of BadwolfFontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
Asymmetrical alien techno stencil.
This uses some experimental techniques, of course, but I'm not sure how to concisely explain those. Let's just say that each type of line bend and line connection has a rule associated with it. These get naturally modified by the structural asymmetry the font has so that simple rules appear in many forms and variations.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. Almost all of the sharp points and acute angles are within the negative space, so it should be easy and very safe to make, handle and work with this stencil.
*
Version History
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
I made a blocky, industrial sort of style, then added art deco-style line width variation. Then, a couple of tech lines here, a couple of details there, and SHAZAM! We get these 1950's-era raygun-toting space race zippity zap letters. It's a font Marvin the Martian might use...
*
Original size: 7px (use multiples of this value for pixel perfection)
By request, a polygonal font with a slightly militaristic feeling.
The truncated polygonal perimeter of most glyphs is somewhat inspired by the lettering on World War I planes, tanks, and ships. These forms of lettering tended to have more square aspect ratios. I changed that to give this font more personality and to condense it so more text could fit on a line.
In terms of what modern military setting this might fit into, it looks very Air Force- or Navy-esque to my eye. Check out contemporary video games and recruitment materials relating to those two branches and you'll see what I mean.
Version 1.1: KRX were modified to be more readable at small size, MQW14'"@ were edited for style, Basic Latin band completed, More Latin band underway.
*
A font made by request for an author of custom Warhammer 40K modules.
An extension of ideas present in "Gehenna".
Based on the game 'Xevious,' this font does not only contain small letters, but it contains a brand new small letters just related to the big ones from the original game! It also contains a small Solvalou symbol to salute to the 1982 classic! A sci-fi raster font for shooting fans, everywhere.
A slightly chimeric sci-fi design with no relation to Space Blam, Space Clam, Space Cram, Space Dam, Space Fam, Space Flam, Space Gram, Space Ham, Space Jam, Space Kazaam, Space Ma'am, Space Pram, Space Ram, Space Sam, Space Slam, Space Spam, Space Tram, or Space Yam.
In making this I attempted to achieve a harmony between angles and curves. You can see it especially well on "B", "3", "8", and "&".
My go on fontifying the Wish Upon a Blackstar-era logo for Celldweller, a musical project by Klayton.
Primarily intended for Celldweller fan-stuff.
EDIT 12/29/2016: Added a limited support for Latin characters, but not Extended ones.
EDIT 01/01/2017: Fixed the spacing width for numbers.
EDIT 01/01/2017 #2: Fixed the spacing width for the number sign.
SILENT EDIT 01/??/2017: Fixed some errors and extended the font a little.
Font made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
*
Current Version: 1.9
See also:Dynablaze
Version 1.1: Began changing the counter shapes of all glyphs in order to enhance the font's appearance.
*
Experimental doodle. The idea here was to make letters, ascenders/descenders, and diacritics obey the same ratios. The result looks sci-fi and sporty at the same time... a bit strange, but also a bit useful!
Part of a multistyle typeface family "ALIENSTRA".
This is the first one that got finished for this project, a buch more will follow in this same family.
This is a decorated variation on the solid style (one that will follow soon as well).
Enjoy!
Part of a multistyle typeface family "ALIENSTRA".
This actually was planned to be the first but issues with the original forces me to rebuild it completely. More styles will follow.
This is the cleanest variation in the planned display styles.
Enjoy!
This is a clone of STF_ALIENSTRA SOLID (IRREGULAR)High-res version of Marengi.
This is made to be ultramodern and ultraregular, just as high-tech futuristic corporations are wont to make their fonts.
MIV: 7.94
Recommended: Use with kerning and antialiasing turned ON!
Version History:
1.3: Added more symbols.
1.2: Added Dutch and German.
1.1: Q* were corrected.
1.0: Initial release.
*
Font used for rAIn, shipboard AI of the RGS-1 Rainbow Loop. This will also likely be used in FLAK materials, as well.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Pixel demake of Arizone Unicase. Same glyphs as the original.
Version 1.1: All 144 glyphs accounted for, changed to monospaced.
*
A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
The name is inspired by Beogh, god of orcs in the Dungeon Crawl: Stone Soup video game.
*
Original size: 6.75pt (use multiples of this size for pixel perfection)