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(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
Clone of PIXELA CYR featuring some changes of the Cyrillic letters along with even more additional (extra) characters for Cyrillic and Latin. Note: it's a work-in-progress... more letters will be added in the future... this typeset may also receive a slightly differing derivative one day... EDIT1: I added support for the Finnish letters "å (Å)", "ä (Ä)" and "ö (Ö)".
This is a clone of PIXELA CYRFont from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
Prévenir is based on repair prevention techniques in our devices - how proprietary screws are locking us out of being able to look inside and fix our things- creatinga physical seal. The idea of the typeface is to take a bitmap font, where the building blocks are easily visible and understandable, made pixel by pixel, and then add a 'seal' by making all the edges curved, obscuring the font making process.
The name 'Prévenir', french for prevention is a play on 'Avenir' a font used by Apple - a company widely known for their repair prevention strategies.