Zoom out to see it in a smooth form. Font operates at its best at 12, 24, and 36 but it is flexible. How to use: Classic wasd for redstone up down left and right. Classic numerical keypad for redstone intersections. (hold shift for numbers for coordinates) top qwerty row for various redstone devices (including slime to makes pistons sticky. The bottom row is reserved for pistons and repeaters. For any slight nudging of things, press `.
Update: I added "Slime blocks" f. g for hopper. Observer is j. Chest is h.
North, east, south, west, up, and down directions which will help the comparators and repeaters and redstone torches and hoppers. This is done by using Z,X,C,V,B,N. Let us use the example of a repeater, west facing, on 3 ticks delay. First you put a c to make a 3 tick repeater, then you put the v which will put a "West" on that repeater.
See picture entitled "The layout" (below) and youll see its actually quite simple.
(Original font: Neoqueto - Darktech LDR)
This is a clone of SERPULODungeon Map: For All Your Dungeoneering Needs!
This is a typeface based on 2d videogame dungeon maps, like the ones seen in early Legend of Zelda games and in The Binding of Issac.
Also partly inspired by Blackthornprod's random dungeon generator tutorials.
This is a 6 pixel font based on the first alpha release of Dungeon Keeper from a surviving video I found on youtube. There are two fonts one smaller and one larger. This is the reproduction of the smaller font. The square look of W and M as well as U Q O S G C J give it a unique character and help it stay readable at small sizes. Main drawback of this font is that is very small and somewhat jarring/difficult to look at.
Based off of a puzzle game Idea I have.
It's sort of like a cross between Gunpey and a 1-D Sudoku.
If you want to see the specific rules to the game, take a look at this document:
https://docs.google.com/document/d/1lXeDR1XjB7zTUVcm7y7BlOcOmg9rxpAkX7CK_rhQx_I/edit?usp=sharing
A recreation of the font from The P'radikus Conflict on NES. A fairly unknown game by the infamous developer Color Dreams, known for their unlicensed NES games.
The original font was all uppercase and had very little punctuation so I added the rest myself trying to match it design of the original as best as I could.