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A very simple, somewhat abstract typeface in which every single character is only 3x3 pixels at most (excluding commas and semicolons). I know 3x3 fonts have been done before, like with "Tiny Pixel" and "Illegibility," but I did my hardest to refine this font to being as legible as possible.
A monospaced version of the main body font of Fighting Simulator 3.
This is a clone of FightSim BodyAn abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
Xtructleim Display alternative inspired by the Wicca's Alphabet (Now with Rounded option)
Changelog: Apr/4 - Redesigned numerals, alphabets resized
This is a clone of Xtructleim WiccaWhile looking for a pixel font, I came across Pumpkin Font by SparklyDest. I liked it, but also noticed some inconsistencies and a lot of missing characters that I needed. Although I could have simply chosen another font, I instead decided to rework the original to adapt it to my needs.
OBJECTIVES
·My primary goal is to create all the Latin characters as well as the Google Fonts basic. This will already take me some time, but once done, I may consider working on other alphabets.
·My first task was to adjust letters height and width for a more consistent font. I did my best to ensure that characters within the same category have a uniform format, and when this proves difficult to achieve, I strive to get as close as possible.
·I might revisit characters that I already made. I'm learning as I create, and I may identify modifications to make gradually. If you have any ideas or advice, please feel free to share!
DONE
·Basic Latin
WORKING ON
·More Latin
·Extended Latin A
·Extended Latin B
·Even More Latin
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)