A non-pixelated font heavily inspired by the Cube World "resource1.dat" font. This font matches the character presentation from the Cube World alpha version. Hence, the star and filled circle do not appear in place of the plus-minus and registered trademark symbols, so it will look a little strange if used in the steam version.
Version 20191026.c
This is a cloneCursive font by Berkeley Softworks (17 point). Appeared in GEOS FontPack PLUS. Failing to find a TrueType equivalent - couldn't find the right glyphs, especially the 'r' - I've created this version. Only characters are standard ASCII set. Some kerning needs work, but out of the box you'll get joined letters and running script.
Diffused 33-Segment Pixel Matrix
a.k.a. 'D33SPM' {by dpla}
7- to 33-segment progression
(bitmap-only step-by-step)***
FONT MAPPING =
Abbreviations:
. 'S' Segment (#)
. 'L' Layer (I2O [Groups: 1/23/45/67])
. 'C' Character (ANSI)*
. 'U' Unicode (00+HEX)
. 'P' Position (Clockwise) [Matrix V1]**
. 'I' In/Inner
. 'O' Out/Outer
I to O table:
.S L C .U P..
==-=-=-==-===
00 1 0 30 Mdl
-- - - -- ---
01 2 1 31 N
02 2 2 32 E
03 2 3 33 S
04 2 4 34 W
-- - - -- ---
05 3 5 35 NE
06 3 6 36 SE
07 3 7 37 SW
08 3 8 38 NW
-- - - -- ---
09 4 9 39 NE
10 4 A 41 SE
11 4 B 42 SW
12 4 C 43 NW
-- - - -- ---
13 5 D 44 N
14 5 E 45 E
15 5 F 46 S
16 5 G 47 W
-- - - -- ---
17 6 H 48 NNE
18 6 I 49 NEE
19 6 J 4A SEE
20 6 K 4B SSE
21 6 L 4C SSW
22 6 M 4D SWW
23 6 N 4E NWW
24 6 O 4F NNW
-- - - -- ---
25 7 P 50 NNE
26 7 Q 51 NEE
27 7 R 52 SEE
28 7 S 53 SSE
29 7 T 54 SSW
30 7 U 55 SWW
31 7 V 56 NWW
32 7 W 57 NNW
NOTES =
* So that the FULL MATRIX can be revealed
by enabling all the segments (33 layers)
via "0123456789ABCDEFGHIJKLMNOPQRSTUVW"
(or any distribution of this full string).
**
Now you may 'fontstruct' my 25TH VERSION…
(the "MARS:BENZ" test showcases this one).
***
The expected final & plain VECTOR DESIGNS
could simply begin with rotating squares…
Even in this early and geometric step #0,
all the 33 segment areas would be similar.
33?!
1 BIT too many… try removing S00 yourself
(or merge by adding a 'separating value').
Use the glyph SPACING as usual in x and y
(even by kerning the variable width font).
I started drawing many V1 GLYPHS on April
(+ several ANIMATIONS for matrix testing).
The inherited 7-SEGMENT matrix is a LIMIT
(e.g. no added border for the diacritics).
URL =
fontstruct.com/fontstructions/show/1505159
LICENSE =
You may NOT use D33SPM commercially
{OR ask for my written permission}.
2018
0126 PNG
0320 TXT
0401 TXT UPD
dpla
Last version (#25) from the original (#1) – same doc.
This is a clone of D33SPM2019 marks the 100th year of the existence of Bauhaus. In honour of this iconic art movement, I have designed my first Fontstruction based on the minimalist and structured design which embodied the movement from 1919 until the mid-1930s. In order to create this Bauhaus inspired font, I have kept to 5 different 'blocks', that create the form and a 5x7/6 size allowance to keep a uniform structure.
This is a cloneThis font explores the theme of anger. I took inspiration from heavy metal/rock album covers and tried to recreate the same irregular/jarring lettering they do. To do this I painted letters quickly on varying sizes of paper and translated this onto fontstruct to get a rough/rushed look.
See more:
https://fontstruct.com/fontstructions/show/683812/db_como
https://www.fontstruct.com/fontstructions/show/1329418/benk-2
https://fontstruct.com/fontstructions/show/719157/dhuwur_loro
https://www.fontstruct.com/fontstructions/show/522360/alphane
https://www.fontstruct.com/fontstructions/show/138958/honest_1
https://fontstruct.com/fontstructions/show/1592397/amyn-1
https://fontstruct.com/fontstructions/show/671570/shu_ling_regular
https://fontstruct.com/fontstructions/show/16702/7by5angles
https://fontstruct.com/fontstructions/show/208444/exempla_sans_ultra_light
https://fontstruct.com/fontstructions/show/220088/heartbreaker
This is a clone of Donburi ThinA recreation of the 9x16px typeface used for the IBM PS/2's VGA display. This font maps the extended ASCII character set defined by IBM Code Page 437 to the equivalent Unicode character.
Each character is 9x16px, and the font is best rendered at a size of 13px.
For reference, the Unicode characters included are listed below:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
My first public version of my font inspired by Blackletter fonts and the 'calligraphy brush 1' in mspaint. My self imposed restriction/inspertion for this was only having the brush move up/down, left/right, and the up+right/down+left diagonal.
This version only has Upper&Lower case Latin letters, numbers, a few punctuation marks (coma, period, non-directional single+double quotes, ?, !, colon and semicolon, and dash), and some common symbols (@, %, +, -, =,<, >, ^, parentheses, curly braces, slash, tilde, and pipe); but I plan to later release the version with Upper&Lower case Greek+Coptic, Upper&Lower case Cyrillic, more symbols, and letter alternates/ligatures.
The smoothed out version is here: https://fontstruct.com/fontstructions/show/1520035/chiseltip-v1-0
Feedback is always appreciated!
This is a clone