A small variable-width pixel font with slightly heavier capital letters than lower-case ones. Has some quirks to help distinguish letters and numbers (numbers are very narrow and are 5px tall, while capital letters are 6px tall and many lower-case letters are 4px tall). Descender is 2px below the baseline, maximum glyph height is 6px above the baseline. Doesn't use any bricks other than the full square. This version covers only ASCII and a handful of extra punctuation marks, like curly quotes.
the style is so incoherent lol
This is a clone of Let's Remixsimple sans is... well... a simple 7x4(ish) sans-serif pixel font. but not really. there are a lot of funky details hding in the glyphs. try to catch them all!
this is currently the most-glyphed font i ever have which is not a clone of some other font.
this font is gonna have 1000+ glyphs very very soon!
this experiment is now abandoned. i will work on a new unicode font soon.
A clone of the variable-width pixel font PlainAndSimple (itself a clone of Nano OK) that adds small serifs to many letters and some numbers, with the same weight as the rest of the font. Numbers are full-size here (about the size of a capital letter) instead of the narrrow versions in PlainAndSimple, with a slashed zero. Several other things have been updated, usually relating to the wider max width that the serifs require.
This is a clone of PlainAndSimpleThis is a specialty pixel font for 8x8 LED dot matrix displays. Its raison d'etre is to display the time (in 24h HH:MM format) and/or the temperature (with a precision of up to 1 decimal) in an esthetic and optimal manner on four 8x8 displays. Adding two more matrix displays will allow seconds and more decimals to be shown.
The font is proportional, but lacks kerning. The glyphs have one-pixel margins left and right to implement kerning, as it were, with the decimal point. Character spacing (or rather, digit spacing) is therefore 2 pixels.
In order to use the font with ESPHome without rendering issues, I opened the TrueType file with FontForge, added an 8-pixel bitmap (Elements>Bitmap Strikes Available...>Pixel Sizes: 8) and generated the font (File>Generate Fonts...) under a new file name, simasuu_8.ttf.
This is a cloneMy own attempt at a small, chunky, proportional font. Inspired by elements of similar small 4x4 fonts - though breaking out of a strict 4x4 restriction where absolutely necessary, and with the addition of some non-chunky punctuation and special characters.
Recreation of the small proportional pixel font from Mark Cale/System 3's "Myth: History in the Making" (1989).
This small version was only used in the ZX Spectrum version, not on the Amstrad CPC.
Only the characters present in the game's tile set have been included.