Kubasta is a monospaced pixel font designed with legibility in mind. The glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
An earlier version was created with BitFontMaker2 in 2014 and featured in Beat Cop by Pixel Crow.
A font I designed for the animation series, "The Boris Barkov Show". This is made to look blocky and industrial, but still fairly modern. It's mostly built on a 5x5 grid, and is perfectly useable as a pixel font, but is meant for high-res applications.
The show's titlecards only use this font in uppercase. But, I designed a lowercase for the sake of accessibility.
The show is about a stereotypically Russian, mustachioed, ushanka-wearing pug named Boris Barkov. Apart from speaking both English and Russian, he's able to play the video game "Escape From Tarkov", wield a sword and rifle, and carry and throw objects despite his lack of opposable thumbs. His nemesis is PugB (the Americanized "Rambo" pug) and he's rumored to have shady dealings with Sam Yippington, the Latvian Dachsund arms dealer...
Trying to achieve maximum readability and symbol differentiation within a reasonable size.
This is a clone of CatseyeCode7x15RA more bookish take on Comicool, made for more comfortable general reading. It's still useful for comics, as well!
Many letters were squared off in the corners, lowercase letters were given stems, and an assortment of glyphs were edited for more style.
This is the third iteration of Comicool... rather than develop them all toward one style, I tried to make each iteration the best it could be. The result is three distinct, but still compatible styles. This one is probably the best for body text!
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Welcome to Tridisaster. It's ALL TRIANGLES, ALL THE TIME. Welcome to Triangle Channel.
Mathematical operators have a distinctive "open" look to help set them apart. There are few exceptions (like ^) because these symbols are used in many non-math contexts.
The only one I'm not sure about at this point is the comma, which works fine for my purposes, but probably makes this font a pain for anyone who tries to read/write at length with it. XD
All Basic Latin is kerned for both cases! Use a mixed case to create weird alien scaffolding! Inverted ",." can be found on "µ¶".
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(Work in Progress)
This is a larger variation of my smaller 8-bit Nostalgia series, and assumes 16pt rendering. It's inspired in large part by the computers from my past: the Commodore 64, Atari, and IBM PC. In many ways, this font is closer to the font used for VGA text -- this font is on an 8x16 grid, while the VGA used a 9x16 grid. However, the VGA font has more letters with serifs, while this font avoids that whenever possible (aside from the typical I/i, L/l, J/j). Only a few other glyphs get serifs when they wouldn't otherwise need it to appear reasonably well-kerned.
This font uses an 8x16 pixel grid. The top three rows are reserved for ascenders and diacritics. The bottom four rows are reserved for descenders. This leaves nine rows for the capital forms, and seven rows for the lowercase forms.
Notable glyphs:
- The "A" and "V" is angled a bit more than usual in a font of this type.
- The "B" has a narrower top half in order to offset the fact that the top and bottom are equal height.
- "J" more closely resembles its lowercase form.
- "g" is a double-story form.
- "3", "4", "5", "6", "9" numerals are fairly unique forms
A 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
VERSION HISTORY:
08 Feb 2018 - v1.0 declared finished.
Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a cloneThe main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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For this font I decided to do several things I almost never do with other pixel fonts.
First is the use of an 8*8 grid. I consider this size tough to work with so I tend to stay away from it, preferring X*7 or X*9.
Second is the rounding or softening of all 90° angles. 3- and 4- way intersections are exempt from this rule. However, some other acute angles were rounded as well.
Third is kerning, which helps ease this font back into microfont territory a bit by reducing excess space. I usually design pixel fonts so they don't need this, but not this time!
Fourth is the embrace of asymmetry throughout most letterforms, which is almost a natural consequence of making a font on the 8*8 grid.
Fifth is extending MmWw. I usually try to truncate these letters to fit my grid. Sometimes I make a symmetrical design for them, but this time I just let 'em sprawl.
Despite all these differences in methodology, I think this font looks rather like a hybrid of "Marengi" and "AMFA". Very pleased with the result!
Lowercase only!
This font used to be the lowercase for Spacekapitan. I cloned Spacekapitan so I could keep this, then reworked Spacekapitan into what it is now. Then I continued working on this font to make it the best it could be, and here we see the result. It has almost nothing but 90-degree angles.
This is mostly built around a 5x5 square which makes its way into most glyphs in some way or another.
I think this would make a good companion font for "Your Quota".
This is a clone of SpacekapitanA minimalist Gemscript (or a corrupted one, depending on who you ask).
It has no relation to Pigpen Cipher, although a few glyphs do look like they're from that cipher. Feel free to use this fact to throw amateur cryptographers off for amusement.
Original size: 3.75pt (use multiples of this value for pixel perfection)
I came up with an original high-res design, then brickswapped to turn everything into square bricks. The result sort of reminds me of Proxima Punch Pixel Squared, but less art deco and more computer-esque. It has a really old and naive look to it which could make it good for retro-terminal use.
"Buttons Foe" = "Obtuse Font". Not only is it an obtuse font in look and construction, it's reminescent of an era when computers were thought of as adversarial, magic voodoo boxes. So both the name and the anagram are equally applicable. :^)
A stencil design in which diagonal cuts are used to imply angles and curves. It does not quite obey the rules of a segmented display, but it tries its best!
This is inspired by some text I put on the side of the Sheepslayer Mk.2, a flying dragon car piloted by Lyll "Hatch" Soretti in my game Seven Candles.
Version 1.1: KRX were modified to be more readable at small size, MQW14'"@ were edited for style, Basic Latin band completed, More Latin band underway.
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A font made by request for an author of custom Warhammer 40K modules.