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A tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
Made on a whim as a result of rediscovering an old design (see sample).
It's pixel perfect at 12pt, 24pt, 36pt, etc. :^)
Since the inspiration image had only uppercase in it, I took some style liberties with the lowercase. The result is mildly comical!
Welp, I had to make something like this sooner or later... :^)
Like most of my pixel fonts, this was made at the smallest legible size I could manage, so that it could be useful even to small-canvas pixel artists.
More glyphs later, perhaps? Depends on the use I find for this in my games (and your comments).
Original size = 26px (Use multiples of 19.5pt for pixel perfection)
The name is inspired by Slab City, California. Search that name on Youtube for some interesting documentaries and such!
A connected script which attempts to depict an obvious ductus or flow to the writing. To set this one apart even more from my others, I built the capitals on a 6x6 grid.
The name comes from yet another old joke band.
Original size: 5.25pt (use multiples of this size for pixel perfection)
Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
•: • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • : • :
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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Official font of AMFA (formerly ATMA), the main rival of MARENGI Omnisystems in Endless Sea Of Stars. Appears throughout my games (especially those using the ESOS and ESOS-Lite engines) and is used as the main font of ESOS Terminal A (the one doing the super-long survey).
Between 2012 and 2014, ESOS Journey-Depth AI entities collaborated to produce this specific arrangement of pixels as the most legible form of 1px wide, monochrome 8x8 Latin for electro-optical systems (Marinan Interpretability Value 9.29).
This font is useful if you want to write some really efficient text recognition software for a robot with a camera, or if you want a pixel font which elicits a high degree of reading accuracy. Some would argue that the uppercase makes it less readable, but you'll be hard pressed to find another font that is THIS readable in uppercase only!
This is a cloneA dot-matrix version of "Official-Ish", and a test of the Filters. :^)
The author recommends using this font at sizes that are multiples of 13, starting with 26, to ensure perfect pixel size/placement. 26, 39, 52, etc. were tested and looked perfect to my eye.
TIP: Size 13 looks like regular "Official-Ish"! You can treat this as two fonts in one for art purposes.
This is a clone of Official-Ish11x11 version of Illuminated Flamingo. Made to achieve a hybrid look between Derpberd Condensed and Gremlin 3x6, allowing this to be used with a greater range of microfont styles.
This is a clone of Derpberd Illuminated 12x12A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
A serif-ized Derpberd which works within the limitations of the original font.
I welcome suggestions for this one. It's my first time attempting a methodical serifed look, and the small size of this font makes it a challenge.
This is a clone of DerpberdAnother Derpberd family font. This one was created because I was making comics and needed a slightly different font for a new character's dialogue.
This is a clone of Derpberd BoldAnother variant of Derpberd, with a look reminescent of Dymo labels and Closed Captioning messages. It can also be used to create official-looking documents. :D
This is a clone of Derpberd OutlinedThis font is one of several which originates from ASCII art.
How it Works: Chat users send my chatbot (Voluspa) messages to be displayed in-channel, and Voluspa renders their messages in one of several fonts. This one, Voluspa 3, is the default font for display. It uses the block characters ▀, ▄, and █ to render 6 lines of "pixels" within only 3 lines of text - a hybrid of ASCII and pixel art.
The use of only 3 lines helps keep the messages from obscuring too much of the chat, while also preventing the bot from being kicked for flooding.
This font began life as ASCII art, which was itself rendered in monospaced fonts such as Fixedsys, Lucida Console, and Unifont. Now the art is its own font and the font-ASCII art circle is complete! :D
(Voluspa's display fonts are case-insensitive, and always produce uppercase output, no matter what is fed into them.)
First attempt at a cursive pixel font. The name derives from an old joke band, whose name is itself a parody of the name of a toy gun by BoomCo, the "Rapid Madness".
Original size: 12pt (use multiples of this value for pixel perfection)
VERSION HISTORY:
09 Mar 2018 - v1.0 released.
10 Mar 2018 - v1.1 released.
13 Mar 2018 - v1.2 released. More Latin support added. The capital letters were cleaned up to make them nicer-looking when appearing in isolation. Excess spaces/lengths of line were reduced to make for denser-looking, more naturally handwritten words.
02 Apr 2018 - "More Latin" and "Google Fonts Basic" ranges finished. More shortening/optimization done for the extended Latin letters.
A little pixel font made with zero experience in less than 15 minutes. Enjoy.
If you think it could help you, I tried to put it under the most liberal license so you can freely use it or edit it for your personal and commercial projects. Don't feel the need to credit me.
Also see my "pixel joy" for a better but slightly bigger pixel font.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
Another variant on Derpberd, this time with outlines.
VERSION HISTORY:
08 Feb 2018 - v1.0 finished. Uncertain of which characters could be added while retaining the "constant height" rule.
This is a clone of DerpberdA bold variant of Derpberd, again made to have a constant height in order to be suitable for pixel comics. Most of the character widths are unchanged, but some (like m and w) had to become 1px wider for the bold style to work.
08 Feb 2018: version 1.0 declared finished. I'm not sure where else I can take this one without breaking the "constant height" rule. Perhaps I'll clone it and make a version with an extended character set, but only if people ask. :^)
This is a clone of DerpberdThe 3x6 pixel font from the Virtual Gremlin, an old game of mine. This font and the 5x5 font were used for most in-game text, as they're the only ones that have lowercase.
A few letters are allowed to break the resolution constraint.
Just a simple pixel font I created for use in pixel webcomics. It has a constant height which makes it good for use in speech bubbles, titlebars, and the like. I made this one to look "open" and to have lots of negative space despite its diminutive size. This family of fonts is getting pretty large, so if you make pixel webcomics (or anything else that needs tiny text in neat rows), check 'em out!
This font is used by several Twitch streamers and in several games as well as in my own pixel comics.
VERSION HISTORY:
04 Feb 2018 - v1.0 released
12 Mar 2018 - v1.1 released. More Latin added.
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
A recreation of the 9x16px typeface used for the IBM PS/2's VGA display. This font maps the extended ASCII character set defined by IBM Code Page 437 to the equivalent Unicode character.
Each character is 9x16px, and the font is best rendered at a size of 13px.
For reference, the Unicode characters included are listed below:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
A recreation of the 8x16px typeface used for the MCGA display modes on IBM PS/2's. This font maps the extended ASCII character set defined by IBM Code Page 437 to the equivalent Unicode character.
Each character is 8x16px, and the font is best rendered at a size of 13px.
For reference, the Unicode characters included are listed below:
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
Supported:
Basic Latin
More Latin
Latin-A
Latin-B
IPA Extensions
Spacing Modifier Letters
Combining Accent Marks
Greek and Coptic
Cyrillic
Hebrew
N'Ko
Cherokee
General Symbols
Currency Symbols
Variation Selectors
Specials
Partly Supported:
Laos
Hangul Jamo
Block Elements
Circled Letterforms
Its not finished yet...
Will release the first open-source variation for everyone to expirement at 4000 glyphs.