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Pixel story mono is a monospaced font perfect for your retro rpg! The characters are 7 pixels high. For fantasy or history themed games, the informalness is a nice alternative to the more common "robotic" looking 8 bit fonts.
This is a cloneSemiSquares Mono is a monospaced font, even if FS doesn't say it is (I'm new/inexperienced at this, and I'm still not 100% sure how everything works); each glyph is 74 grid squares wide* and at most 123 grid squares tall**. If you run into any problems***, feel free to let me know down in the comments. Enjoy!
* I made each dot 11 grid squares wide * I made each character 5 dots wide =55 grid squares; I put 3 grid squares between each dot * there are a total of 4 gaps between dots =12 grid squares; I put a single, tiny brick in the bottom-right corner of each glyph in order to force the FontStructor to add a 7 grid-square-wide buffer to the right of the character for the sake of legibility; 55 + 12 + 7 = 74 grid squares wide
** I made each dot 11 grid squares tall * I made each character <= 9 dots tall =99 grid squares; 3 grid squares between each dot * there are a total of 8 gaps between dots =24 grid squares; 99 + 24 = (at most) 123 grid squares tall
*** I kept running into issues with FontStruct while I was making this--FS servers being down, various computer issues on my end, etc. I went over everything with a fine-toothed comb, but there may be a few things that I missed; if you do find any glitches/errors, first of all, I apologize; second, please leave a comment and let me know what's wrong; and third, I'll try to fix it ASAP.
This is a pixel font that imitates Romanian archaic fonts used 1830 - 1860 latin alphabets meant to look like Cyrillic. There are many other variations but I tried to create the one that is most readable as pixel font. It also includes Romanian Cyrillic symbols used until 1860. I have also included other latin symbols that were in use for example sound ă was not standardized so you could write it as ĕ ĭ ŏ ŭ and it would mean the same thing or previous to 1860 Romanian latin used accents (accute, circumflex and grave) much like French language does today. All those extra latin symbols are included. I do not know Cyrillic so my experience with it is solely based on what I read about Romanian Cyrillic Alphabet on wikipedia and omniglot. Is worth to noting that Romanian territories used Old Church Slavonic as administrative language until the 16th or 17th century .
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!
This is a small 10 pixel font that I am making primarily for low-res games and screens. The font is meant to be small but visually very pleasing. This font focuses primarily on letters that are still used today. So old letters or unused letters are not added. Right now it supports Latin, some Latin Extended, Cyrillic, Thai, Greek & Coptic. Due to addition of diacritics, and other markings, the distance between lines is somewhat bigger than most other fonts relative to the font size. I recommend you manually reduce the line distance by say -1 or -2 to squish the text a bit vertically. It is being used in a few games since it's inception.
This monospace font was first created in paint using only the smallest possible grid (3x3), with wich every common glyph can (recognisable) be drawn. In this font not every glyph can be deciphered on its own. But on a second glance you shoud easily be able to read a word, phrase or a sentence.