This font corresponds to an extended Latin font. Each character is loosley based on what sound it represents. Each letter comprises of a vertical stem with additions at the top, middle, and bottom, before or after the stem, depending on the use of lips, tongue, breath, and voice.
The numerical system is based on a horizontal bar. The marks on the bar behave like a 4-bit binary system to represent 0-9.
The punctuation is based on the character that represents the period.
Imah Soenda (meaning Sundanese House) is a Non-Unicode font for the Sundanese Script, the Rarangkén -ng and -r might collide with the Rarangkén vowels, so i suggest using N and Q if theres a Rarangkén vowel before it and < and > for without vowel
Wikipedia page about the Sundanese Script for more info
Imah Soenda adalah font Non-Unicode untuk Aksara Sunda Baku, Rarangkén -ng dan -r mungkin akan bertabrakan/bergabung dengan Rarangkén vokal, jadi saya sarankan tuk pakai N dan Q kalau ada Rarangkén vokal sebelumnya dan < dan > kalau tidak ada
Halaman Wikipedia untuk info lebih lanjut
Imah Soenda nyaéta font Non-Unicode pikeun Aksara Sunda Baku, Rarangkén -ng jeung -r meureun tabrakan / ngagabung sareng Rarangkén vokal, janten, aing nyarankeun nganggo N jeung Q lamun aya Rarangkén vokal jeung < jeung > lamun teu aya
Kaca Wikipedia pikeun langkung seueur inpo
A font in which Japanese or half-width alphanumeric characters are written in 15 × 15 pixels.
15×15のピクセルで文字を書いたフォントです。
Postscript: The version made with fontforge has been released.
You can use more kanji here, and you can also write vertically.
追記:fontforgeで製作したバージョンを公開しました。
こちらでは漢字をより多く使えますし、縦書きもできます。
https://mikannnoki-font.booth.pm/items/1488587
GS Unicode is a project I worked on over the course of several years so (almost) all languages get support! With 14,564 non-spacing characters, this font is finished (as of Unicode 13.0, and as of FS's pre-July 2021 glyph inventory). Please tell me if some of the characters aren't working. I'll try to fix them as best as I can!
This font will no longer be updated except in the case of fixing errors. I'm now working on GS Unicode 2.0, a non-pixelated(!) font that uses FS's current (all of Unicode!) glyph inventory, and is set to take much, much longer....
...so I'll see y'all on the other side~