An even more condensed variant of CG pixel 4x5, this is just about as small as a B&W pixel font can get. This is the variable-width version of the font.
This is a clone of CG pixel 4x5An even more condensed variant of CG pixel 4x5, this is just about as small as a B&W pixel font can get. This is the monospace version of the font.
This is a clone of CG pixel 3x5A tiny but surprisingly legible 4x5 pixel font originally designed for a "code golf" competition. Includes all printable ASCII characters (with identical lowercase and uppercase letters). This version has proportional spacing, so not all characters have the same width.
A tiny but surprisingly legible 4x5 pixel font originally designed for a "code golf" competition. Includes all printable ASCII characters (with identical lowercase and uppercase letters). This is the monospace version of the font.
This is a clone of CG pixel 4x5Squareish, slightly futuristic 2x2 design. It's made to fit in with industrial, sci-fi, and Soviet-style aesthetics. It's also far more internally consistent than my other 2x2 designs!
Because this uses so much nudging, diacritics will be impossible unless I composite many of the existing glyphs or place the diacritics really high... I'll think about it...
An experimental logotype and another attempt to create a distinctive design in 2x2. Some words look better than others... it's best for 1-2 word phrases rather than body text.
"B", "P", and "R" are compromise designs... no satisfactory way exists to create their curves while maintaining the optimal line width, so their counters were filled a bit to give them the same sense of solidity as the other letters.
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A "denghon" is a giant, many-limbed, extradimensional creature found throughout my games, especially ESOS.
An attempt to make the cleanest-looking headliner possible in 3x3.
Recommended: Use with kerning turned ON!
See also: Empty Clip, Empty Magazine, Misplaced, Slabberton
Another attempt at the challenging 4x4 grid. Only those characters which I could fit into the 4x4 grid were included. This time, I think I managed to get near the level of quality and style typical of a 5x5 font!
This is probably the smallest font most people would ever want to use for general reading. It took no trivial amount of experience and experimentation to come up with!
If you use this to make assets, you can use color separation to fit 4 glyphs onto an 8x8 tile or 16 onto a 16x16 tile. Check out my profile page for more microfonts you can use in your games!
Original size: 3pt (use multiples of this value for pixel perfection)
Experimental 2x4 font. Not the most legible, but maybe useful as a cipher. It requires some contextual knowledge of what you are reading for the best result.
Original size: 6pt (use multiples of this value for pixel perfection)
A 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
VERSION HISTORY:
08 Feb 2018 - v1.0 declared finished.
Super-tiny! This begins to approach the lower limits of visual interpretability. It's still far more readable than any 3x3 pixel font I've yet seen, though.
Like Four on the Floor, this font uses every trick I have picked up as a pixel artist and font artist to make itself as readable as possible. I consider this one suitable for general reading (e.g. when making pixel art tutorials or depicting book texts in pixel games), but only just.
Original size: 3pt (use multiples of this value for pixel perfection)
A compressed, squareish microfont. 4x4, monospaced, no wasted matrix.
I like how this one uses all the space it occupies. Glyphs like ijl1 fill out the words they're in rather than creating voids. Also, i looks kind of like a lit candlestick, and I like that.
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Original size: 3pt (use multiples of this size for pixel perfection)
An even smaller and more stylized take on Madcat/Madkitten. It isn't really a Decolike anymore, but it is readable at smaller sizes than almost all my other designs!
This uses some compression/truncation tricks to fit glyphs into a smaller grid. Those tricks are usually used in pixel designs (such as Chlorophyte) but I think they worked out well here, too!
This is a cloneA mostly-4x5 design made for legibility, aesthetics, and an almost authoritarian regularity. This makes it suited for comics, tutorials, general reading, and more. It can be easily read at its original size with the same effort it would take to read a high-res design of the same size.
This design has been tested and reported to make an excellent font for IRC and other chat clients!
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Original size: 4.5pt (use multiples of this value for pixel perfection)
3x3 cipher, based on version 0.3 of "Micromaze". It uses its own form of binary notation for the numerals, wherein the upper-right 4 pixels play the role of the 1, 2, 4, and 8.
This is the smallest font in which I was able to give a unique symbol to every glyph (excluding the lower/upper case, which look the same). It reads sort of like Pigpen Cipher, but is more densely written.
Since MMC is obscure and of constant width/height, it serves many "gibberish" and "placeholder text" purposes in addition to being a modestly strong cipher.
Original size: 2pt (use multiples of this value for pixel perfection)