Based on ideas by zephram and Se7enty-Se7en, taking it one level deeper.
This is a clone of AmalgarmadaRecreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
The 8/6 block thick version
This is a clone of Friendly Geek SemiboldRecreation of the pixel font from Bits Studio/Flying Edge's "Terminator 2: Judgement Day" (1991) on the Sega Mega Drive. In game, the font uses a subtle form of antialiasing on the top-left-most pixel, which has been omitted from this recreation. Only the characters present in the game's tile set have been included.
Rules of Aximen font design project:
1. All letter characters and numerals must incorporate a section of the staff (any part of it, the staff is fully represented by the I).
2. Norse Futhark usually used a vertical line at the top and bottom of each rune to show it's flow across a stone or woodworking, that would follow the contour of the media. This means that no character can share the base line, nor can it share a part of the top line (as it's complete design, if sharing a guideline, would effectively disappear, like an L with an underline at the baseline would look more like an I). These are immaginary lines in uppercase, but the same glyphs will be used in lowercase which will offer a lowline directly below and sharing the base line at the top edge, as well as a top line at maximum character height where the bottom edge will share the top line (top of character boundry).
3. Accented characters will show accents below the low line or above the top line and the appropriate top or bottom edge of these lines will act like character boundry. In the uppercase register, these accents must mirror the placement of the lowercase, even though the low/top lines are immaginary.
4. Extra points for incorporating more of the staff into the actual character design. The staff line itself (again, represented in the I) represents the line used between characters in some Futharc runes.
5. Alphanumeric characters should represent modern letters and numbers, but not look modern. But, they do not have to look like runes, either. Yet, they should still be readable, though not necessarily well adapted to speed reading scanning of normal letter shapes. No character need to comply with Summer Institute for Linguistics standards, guidelines or rules, and the characters that bend such rules the farthest are considered the best.
6. Each character should be taken indivually as if the only design problem. Individuality and uniqueness of each character is prized well above unity as a typeface. Diversity, even of style througho0ut the same character set, is encouraged and applauded.
I am proud to present FontKnox, one of the more popular fonts in GEOS on the Commodore 64. I took a bit longer with this one but it was well worth it. The font is meant to look kind of embossed and metallic, hence its original name.
As it's decorative, I've included only its original characters; I've used the bottom of the semicolon to make quotation marks.
This is the 7/6 block version. I've been liking this weight for programming at size 8.
Friendly Geek:
Good for...
- Labels
- Upper case
- Code
- Table cells
- Outlines
- Display
- Printing
- Informality
Not Good for...
- Normal Text
- Sentences
- Formality
Sometimes Good, Sometimes not...
- For each display screen size, one or two weights work well
I have changed the 'h' and the '+' to work better for programming. Changed the 'F' to make it more clearly different from the 'f'. Before it was looking a little bit like lower case somehow.
This is a clone of Friendly GeekMinecraft font in full HD with curves and diagonal lines
This will probably be my last fontstruction on this account, as I am turning my school computer in Thursday 6/7. I will continue to make fonts on my other account SonicFontsHD
Recreation of the pixel font from Taito's "Warrior Blade: Rastan Saga Episode III" (1991). Note the roman numerals, mapped to their respective unicode characters (U2160-U2162). Only the characters present in the game's tile set have been included.
Everything is completed !
yay
This is a clone of STF_LENA_(Inline)My most recent debacle is no longer a tragedy thanks to Sed4tives (Thanks!). ;)
I made an extra long space in Specials so that the line height and/or leading would work out with the 2x2 blocks (at least, in Fontstruct previews).
The idea is to have a spinning ying-yang symbol as the pattern to qualify it as a counter. Plus, it's a container, using the negative space where the pattern is broken-up, to define the characters. I also used mini ying-yang symbols to round some of the edges, or perhaps to define a boundry that required it.
Suggestions welcome!
See more:
https://www.fontstruct.com/fontstructions/show/1119387/eshie
https://www.fontstruct.com/fontstructions/show/366047/en_druna
https://www.fontstruct.com/fontstructions/show/1421851/mr-ken-2
https://fontstruct.com/fontstructions/show/109666/trk_softbunker
https://fontstruct.com/fontstructions/show/1166146/labrynth_2_0
https://fontstruct.com/fontstructions/show/137341/fs_entwined
https://fontstruct.com/fontstructions/show/67991/groo_1
https://fontstruct.com/fontstructions/show/644366/polymoda
https://fontstruct.com/fontstructions/show/210139/funkadelia
https://www.fontstruct.com/fontstructions/show/14121/dots_and_loops
https://www.fontstruct.com/fontstructions/show/181115/yaegerwerks_tubenet
This is a clone of MotakkuWhat started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets soon if there's demand.
Note: E-Keet Winterlate BC is bicameral (typical upper-and lowercase forms). This is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Extra note: The vertical metrics are present wonky compared to the BC version because they're primarily calculated off of a few lowercase letters... which are very different between the two! Once FontStruct gains more direct control of vertical metrics, the generated fonts will line up fine.
Revision 2019-11-14: In loose regex terms, revised [MWmwÑñĒ™⇑], moved [₀-₉] to their correct slots, added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a cloneWhat started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets if there's demand.
Note: This is the bicameral version (typical upper-and lowercase forms). E-Keet Winterlate A26 is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Revision 2019-11-13: In loose regex terms, revised [MWmw™⇑], added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a clone of E-Keet Winterlate A26