A trimmed-down version of Byblos Unicase! It has a distinctive "constantly underscored" look.
*
Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Byblos UnicaseA more patterned version of Jungle High. This will be used for the title screen text.
It also gives me a bit of a "casino" feeling with its diamond pattern and ornate appearance.
This is a clone of Jungle HighA chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
*
Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
The original form of Snake Basket. This design coils on itself, but not to the extent that it makes spirals.
Named for the eidotya, snakes that weave themselves together and perform synchronized movements with a flock-like mentality. They're fictional and found in my own video games, of course!
This is a clone of Snake Basket* ABANDONED PROJECT *
This one is being published as a curiosity. I plan to revisit it in a larger scale, so I can pack more detail (maybe even entire towns!) into each glyph. A few people wanted to see this version so here it is.
This font is made to have the features of castles. (Proper balance and support not included!)
Arrow Slits - Also called "murder holes", they allowed defenders to safely repel invaders with arrows or spears.
Batters - Angled sections at the bottom of the walls. Onto these, the defenders would throw stones and other objects so that they would bounce toward invaders.
Crenellations - Cutout segments at the top which provided cover for archers.
Moat - A large ditch which helped to restrict access to the castle.
Portcullis - A mechanically-raised, reinforced gate.
An inverted alternate version of Spiderling that's glitch-free... for now, at least!
I think this doesn't look nearly as spider-like as the original... your mileage may vary...
Latin alphabet in an Ashrian style, mostly using a 2x3 grid, and using only stacked triangular bricks. Capital letters represent the full letterforms and lowercase letters represent the truncated letterforms used in Ashrian printing and computer systems.
Ashrians are the inhabitants of Planet Ashr in my RPG video game "Seven Candles". Their signmakers, carvers, and woodworkers used triangular gouges for millennia to make their letterforms.
VERSION HISTORY:
16 Mar 2018 - v1.0 released.
A font inspired by the lettering on the First Navy Jack, the original flag of the U.S. Navy. (No relation to the Gadsden Flag or the political movements which use it as a symbol. This was done for the sake of art, not politics.)
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
Welp, I had to make something like this sooner or later... :^)
Like most of my pixel fonts, this was made at the smallest legible size I could manage, so that it could be useful even to small-canvas pixel artists.
More glyphs later, perhaps? Depends on the use I find for this in my games (and your comments).
Original size = 26px (Use multiples of 19.5pt for pixel perfection)
The name is inspired by Slab City, California. Search that name on Youtube for some interesting documentaries and such!
Symbols used on board Marengi Mk.0 and later ships.
- SEMIOTIC STANDARD -
1. All symbols are to be sized at least 72cm high for physical signage/labels and at least APX2.2 for use on electronic displays.
2. All symbols are to be prominently placed such that personnel do not obscure them as they perform their duties.
3. All labels/signage will use a strongly photoreactive pigment of hexadecimal color #E43B44 for the outline. All electronic versions will use the aforementioned hex color for their outlines as well.
An attempt to make an esoteric form of Latin which is governed by the same amount and extent of structural logic as normal Latin. In other words, Latin that is weird, but makes sense while being as readable to the initiated as normal Latin is. It's a design that is weird in order to make itself easier to read, not harder.
This is a borderline IVO design, not because of its appearance, but because it sometimes requires the same set of visual considerations to interpret.
A clone of Marengi with some brick-substitution and filters applied. Has a "rightward" momentum that seems to push my eyes along as I read, as well as a connectedness which makes words seem nice and solid despite being segmented.
This is a clone of Marengi* WIP *
A double design in which an inner letter becomes the loop of an outer letter (best seen on "a"). I don't know how to finish it, and I might not figure that out for some time, so here it is. Feel free to take it further.
An alternate, more asymmetrical & stylized Madmouse.
This could be considered an avantgarde spurless or mixed-spur design. Some letters have spurs and some don't. This is entirely dependent on the diagonal lines, which were placed so that they would slant up and to the right. "s27" are obvious exceptions.
This is a clone of MadmouseA script used by the Old Fyromrese or Lesser Oinai (human-like) people of Planet Fyromr in my own stories and games. The runes depict looms, which were made by splitting two sticks, one to make the internal frame and one to make the hexagon shape. These runes were typically carved into wood.
The earliest Fyromrese writing was done using cord wrapped around pegs on these looms, and so this script attempts to mimic the path of the cord. The later Fyromrese (Tangled Script) took things further, making it possible to encode entire words within a single loom-shape while also making individual words and letters far more readable. But that script requires multiple colors to render legibly so it probably won't be possible to Fontstruct it.
Notating Fyromrese numbers using a Fontstructed font is similarly unlikely, as the logic of their enumeration would require hundreds of glyphs.
This script attempts to match loom-shapes to phonemes as they are spoken in American English.
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
This tileset was developed specifically for use with GBStudio, where graphics are stored in the system as 8x8 tiles. By using these tiles, one can incorporate a greater variety of tiles into a map without running into the 192-tile limit which Game Boy hardware has.
Well, before making this I already found ways to break that limit (and to use larger tiles), and the resulting games compile fine and even work on real hardware. I made this anyway for those who wish to never exceed 192 tiles, thus keeping their games small in filesize and reducing the likelihood of compiling problems.
*
Original size: 6pt (use multiples of this size for pixel perfection)
Here we have a font made from hand-polished hipsterite rocks found only in the depths of the River Styx. These are the most expensive and most pretentious rocks you can find anywhere. This font is their punishment for existing.
*
This is based on rounded rectangles, which have been the subject of a few conversations and in-jokes between friends. Because the rounded areas are rather small, this font needs to be a fairly large size to present the full effect.
A bricks experiment in which the bricks are made of bricks. (Yo Dawg.) The name comes from a Duck Game map created by my amazing friend, Star. It seemed fitting. :^)
Original proportions are reached at sizes that are multiples of 21pt! Use 21pt, 42pt, etc. to get them.
Best with antialiasing turned off, although you can do smooth stone, gel, or gem-like looks with different antialiasing modes in your graphics software.