This is font named "Ultimate Windows 1,000 Font" Was Designed by Twiaktzlud Description:
Has <65536 glyphs (font file limit is the cause of this)
My good font and best font ever!
『INSPIRATIONS』
Good font
Dylastrongercomputer
My Font (the one thats not mine)
Anthonistruct
『GLYPH MILESTONES』
1000: ✅
2000: ❌
4000: ❌
8000: ❌
10000: ❌
20000: ❔
『LINKS』
Enjoy this, good luck and have fun!
This is the font used in my Scratch projects that use SSEGA OS, SSEGA OS 92, and SSEGA OS CD (https://scratch.mit.edu/projects/938150503/ https://scratch.mit.edu/projects/938615942/ https://scratch.mit.edu/projects/939136020/). It has a lot of characters in a 4x5 bounding box.
these font are here Sumia Open by Vienna Binders (AskGamerViennaBinders) Rekank Fix C by Dmitriy Sychiov (Sychoff) Kaak123
RULES: Do not say this font saying i hate this font this font is bulls*it or f*** off this font in the comments and dont make a font like a same font
correct answer that you can copy
This is a mathematical font of numbers that goes of up to Googol (10^100). It has a matrix of 2x3 pixels.
2: W; 3: H
Counting...
1, 2, 3, 4, 5, 6, 7, 8, 9, 10...
69 trillion milleniums later...
100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 (10^100)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TEN DUOTRIGINTILLLLLLLLLLLLLIONNNNNNNNN!!!!!
WARNING: THE FONT IS A BIT BROKEN FOR SOME REASON, PLEASE DO NOT DOWNLOAD
Ever wanted to use a Minecraft font but can't type accents? Well this is the perfect font for you!
•More accurate than Minecraftia (has that pixel on the 2 that gives me OCD because it's not on the Minecraftia font)
•Has characters with accents (designed by me, might not be accurate)
•Has special characters (designed by me, might not be accurate)
•Has some emojis
•Has fractions (yes i know they already exist in Minecraft, i just wanted them to actually be recognisable)
This is that Best font ever myself made. Keep expert mode and unicode letter sets.
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[UPDATES]
1.0 - Basic Latin, More Latin, Ext. Latin, Greek, Cyrillic, Armenian, Arabic, Gen. Punctuation.
1.1 - The Rest of Latin Ext.B and IPA, Hebrew (accents in 1.3), More Cyrillic, Phon. Extensions.
1.2 - Coptic, Even More Latin.
1.3 - The Rest of Latin, N'ko, Greek Extensions, Cyrillic Ext-A and B, The Rest Modifier Letters & Combining Marks.
1.4 - Dhivehi (Thaana), Cyrillic Ext-C, Greek & Cyrillic Unencoded Extened Characters, Tengwar, Cherokee, Private the font until it's finished.
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[DEVICES]
This font is used in MegaHard OS, iOS, Windows, Motorola, and more!
Only install can use this: IOS, Microsoft, Linux
Have 65 Tags.
A work u+3104 whats bubbles?
unicode what to next version:Unicode 14
A working to latin extended-h?
PLANE 2:here
Version History:
12/01/2022 (1.0.0):First Release
09/02/2022 (1.1.0):First Unicode 15 Upgraded Draft
07/03/2022 (1.1.1):Unicode 15 Review The Codes (L2/22-056)
20/03/2022 (1.2.0):Draft Boomless 4488 Characters
25/03/2022 (1.2.1):Fixel Windows 11 BabelMap
26/03/2022 (1.2.2):Suport Windows 11 Emoji
06/04/2022 (1.2.3):Fixed iOS 15.4 Font Download
07/04/2022 (1.2.4):CLDR Version Fourty-One Relased!, Combing At April 19...
12/04/2022 (1.3.0):Support LG Velet Emojis in zFont 3
21/04/2022 (1.3.1):Fixed All Currency Symbols
22/04/2022 (1.3.1a):What's New Unicode 15 Reviews
24/04/2022 (1.4.0):Fixed Small Bugs
25/04/2022 (2.0.0):Future Version 15.0
1/06/2022 (2.0.1):Second Unicode 15 Upgraded Draft
10/06/2022 (2.0.1):fixeds of unicodes
Filled version:
https://fontstruct.com/fontstructions/show/2046362/sarvente-sans-e-filled
T
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
To match the two-tone sprites used in the game, this version allows the user to overlay a partial letter or letters in a different color for use in games or picture/image artwork.
Initials used with the non-speech text in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. These letters were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets, used in conjunction with the Sierra text font Font.004. While the letters were centered within the 16x15 sprites, the I and J were changed to proportional spacing for use with other fonts.
Solid outline font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.009" and is paired with the Sierra font "font.008".
This font was used for onle single phrase in the game: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version). Oddly enough, instead of using the outline font.009, the opening credits used the font.008 twice for a 'drop-shadow' effect...
And while they may have been intentional choices, there are several instances where the outline designs don't follow the patterns found with the majority of other glyphs (missing pixels, perhaps for legibility?). As such, the following characters:
• J O P Q R S X c j m n p q r s u v z ! ;
...have all been 'corrected' within the main set of glyphs; their original designs can be found in the More Latin section.
This is a clone of Sierra Font 008Font used in King's Quest V: Absence Makes The Heart Go Yonder!, (C) 1990 Sierra On-Line. Sierra Resource File Tag: "font.008" and is paired with the solid outline version of this font, "font.009".
The font was used for the opening credits and for a single phrase during gameplay:
• Instead of using the solid outline version font.009 for the opening credits, a drop-shadow effect was employed (recreated here in my new sample).
• It was used later in the game WITH the solid outline version font.009 for one single phrase: "A few hours later....." (occurring twice in the floppy disk version, but only once in the CD-ROM version).
Clone of Sierra Font 1605 fon. Bold version of the text font from "Space Quest V: Roger Wilco - The Next Mutation", (C) 1993 Dynamix / Sierra. Because (1.) Sierra fonts were aligned along the Cap Height instead of the Baseline, and (2.) this game often used the regular font (1605) and the lowercase bold (5220) within in the same lines of text, this font replicates the same alignment. Modified L S W l and s by Goatmeal; originals located in the More Latin area. Sierra Resource File Tag: "5220.fon"
This is a clone of Sierra Font 1605 fon"minecraft" (©MOJANG)
I wanted to celebrate my 5 years of FontStructing, so I looked for a special font among my older unpublished ones. I think this one fits the celebration.
The original text explains my inspiration, a 2-colour swirled soup I made for a special occasion:
When I saw the pattern created by gently pouring crême fraîche across the surface of spinach soup I simply HAD to make a font reminiscent of the flowing shapes and lines slowly spreading across the top and thinning out irregularly. This font looks fine with the standard sample text in smallest pixel size. The larger sized text looks more like the floating dissipating cream on the soup's surface :)