это короче как vcr osd mono но лучше.
this font is like vcr osd mono but better.
This is a clone of 12x16 iskraUpdates:
Added Kana Extended and Kanbun
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Inspired by DOS fonts. Conforms to an 8x14 monospace. Contains box drawing characters along with a lot of other random characters. I will continue to add more over time. Feel free to request a block if you really need it. If you find any errors or have suggestions, let me know those as well!
palph is a hard-to-read font. It supports katakana and hiragana.
Lower case is the mirror character.
palph_half https://fontstruct.com/fontstructions/show/1265966/palph_half
palph_rin https://fontstruct.com/fontstructions/show/1329376/palph-2
Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's bizarre "Trio the Punch - Never Forget Me..." (1990). Includes an almost complete set of hiragana and katakana. Only the character present in the game's tile set have been included.
Recreation of the pixel font from the japanese release of Nintendo's "Zelda no Densetsu: Yume o Miru Shima" (aka "The Legend of Zelda: Link's Awakening", 1993) on the Game Boy.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Note that in the original, the "?" and "!" feature very subtle antialiasing. This has been "flattened" for this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The font also lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force II (Small)Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.
This font is used for the main menu, intro/outro cinematics, and end credits.
The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Nihon Bussan/Nichibutsu's "Comso Police Galivan" (1985) on the NES/Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main monospaced pixel font from Ape Inc./Hal Laboratory's "Mother 2: Gīgu no Gyakushū" ("MOTHER2ギーグの逆襲", 1994) on the Super Famicom/SNES.
This is notably different from the proportional font used in the western release, EarthBound.
The font includes an almost complete set of hiragana and katakana characters.
Note the superscript double zeroes have been mapped to the em dash (U+2015).
Only the characters present in the game's tile set have been included.
Some time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
4/12/2023 : Fixed up a few more glyphs of Box Drawing to make them work proper with their fellow glyphs.
Recreation of the pixel font from Nintendo's "Golgo 13: Top Secret Episode" (1988) on the NES, including a smattering of katakana and hiragana characters. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Data East's "Heavy Smash" (1993). This font contains an almost complete set of hiragana and katakana characters. Only the characters present in the game's tile set have been included.