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~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
a pixelated unicode font that can be read at small sizes.
14 sept '22, 17:47:11 hkt / massive update. added coptic, spacing modifier letters and improved readability.
A tribute to all those handwritten, rough, and fun fonts!
MadeInTurkey pixel font
Still being developed
Kawaii Pixels is a sans serif font that is meant to resemble pixels from retro video games. I took inspiration from Minecraft and retro video games. It would be great to use for titles, cards, and anything you want to add a cute and quirky flavor to.
6x5 pixel script I made for use with the Latin, Cyrillic, Arabic, and Devanagari alphabets; diacritics are integrated. 5x5 pixels are dedicated to base symbols, and the uppermost pixel is reserved for diacritics.
Pixel story mono is a monospaced font perfect for your retro rpg! The characters are 7 pixels high. For fantasy or history themed games, the informalness is a nice alternative to the more common "robotic" looking 8 bit fonts.
This is a cloneSemiSquares Mono is a monospaced font, even if FS doesn't say it is (I'm new/inexperienced at this, and I'm still not 100% sure how everything works); each glyph is 74 grid squares wide* and at most 123 grid squares tall**. If you run into any problems***, feel free to let me know down in the comments. Enjoy!
* I made each dot 11 grid squares wide * I made each character 5 dots wide =55 grid squares; I put 3 grid squares between each dot * there are a total of 4 gaps between dots =12 grid squares; I put a single, tiny brick in the bottom-right corner of each glyph in order to force the FontStructor to add a 7 grid-square-wide buffer to the right of the character for the sake of legibility; 55 + 12 + 7 = 74 grid squares wide
** I made each dot 11 grid squares tall * I made each character <= 9 dots tall =99 grid squares; 3 grid squares between each dot * there are a total of 8 gaps between dots =24 grid squares; 99 + 24 = (at most) 123 grid squares tall
*** I kept running into issues with FontStruct while I was making this--FS servers being down, various computer issues on my end, etc. I went over everything with a fine-toothed comb, but there may be a few things that I missed; if you do find any glitches/errors, first of all, I apologize; second, please leave a comment and let me know what's wrong; and third, I'll try to fix it ASAP.
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!