An extension of ideas present in "Gehenna".
Another of Dr. Zeph's* mad experiments! This is an Alien Latin Groovy Minimalist Thingamabob with numerous unique forms of dyslexia-inducing ambiguity. It reads surprisingly well at small size!
* = not a real doctor
A vertical take on Morse code. These glyphs are read left-to-right from the bottom up and spaced so that 1 pixel = 1 unit of time, whether moving horizontally or vertically. Letters have 3 spaces between them and words have 7 spaces.
The result is a concise design that can easily be fed to tone-generation or image-to-audio software (e.g., AudioPaint) to produce accurately encoded & timed Morse code, no matter the frequency (speed) of the transmission. You can use this principle to create and place messages into music or games, make messages match a tempo or beat, arpeggiate words and turn them into music or sound effects, and much more.
The name is a pun. :P
*
21NOV2018: I've recently learned that many radio stations use an expanded version of the International Morse Code, adding many symbols and punctuation to it. Though these new glyphs are not part of the standard, they are commonly used and agreed on, so I will keep adding them as I find them.
*
Original size: 4pt (use multiples of this size for pixel perfection)
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
*
Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
*
Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
Recreation of a design from 2011. This was used for the logo and certain menu text in my most treasured and popular video game, "Seven Candles", so it was designed to write only a few words - Seven, Candles, Save, Lines, etc.
This will eventually be used in the remake as well, once I get around to that...
This is a logotype, so it only has a few letters in it. No more glyphs are planned.
A multi-outline design with intentional aliasing.
At the original size, it looks nicely textured. The illusions become more harsh as one zooms in.
*
Original size: 12.75pt (use multiples of this size for pixel perfection)
When life gives you halflemons, make Halfade!
*
This is what I call a Plain Spurless design. There are no actual spurs, only right-angled corners to suggest spurs. All lowercase letters are like this except r, which is a Rounded Spurless because it needs to curve to avoid looking like Γ, and because it's only 2 bricks wide so there's no other place for it to curve.
I made this to have mostly right angles, to have a condensed look (see filrt), and to be good for speedreading. My own experiments in speedreading favored glyphs with simple curves which don't terminate in small arcs (see CGJSZfgjrsyz@()[]{}). There are exceptions (c2369?$) because these are more recognizeable when they have such arcs. Additionally, glyphs such as BPRXY have slightly rounded counters near the vertical center, which enhanced their readability without causing them to look out of place.
The remainder of design considerations were things which are fairly idiosyncratic and unlikely to be discovered by others. For instance, the descender of Q is 2 bricks, while lowercase letters' descenders are 3 bricks and symbols' descenders are 1 brick. This is the result of a technique that attempts to visually codify different cases & types of glyphs. The slightly different contours thus formed by each word on its underside seem to enhance both readability and aesthetics.
An experimental design using 1/8 weight lines alongside 1/16 ones. The 1/8 lines are the smallest that can be accurately nudged. Centering them is still a problem at times, and I need a few impossible composites to perfect the glyphs ABEFHKQRXYijkx34789, but overall I'm quite fond of how this doodle turned out.
I think I could use some intensive compositing to get rid of the central dividing line in glyphs like A and H. I'll give it a try when I can.
Version 0.5
*
A font made for a LuneKnight, a Terraria mod by yours truly. It gets its name because parts of it remind me of halberd, partisan, and/or axe heads. I designed this to have the vaguely authoritation look of a Didone as well as a borderline-gaudy look that prevents this from being taken too seriously. These changes lent some much-needed character to the prototypical Didone from which this design evolved. The uppercase letters are more heavily ornamented, as if to suggest that they are letters from an illuminated manuscript.
The main texture is a diamond pattern inspired by vent holes in medieval armor. These were often made with a square punch, and help the font look more handmade. Actually, most of the quirks this font possesses are present to help present a handmade look.
*
Notes
The wider letters are incised, which seems to lessen their perceived wideness by breaking up the shapes. For me this effect lent a more natural flow to the reading.
The ornamentation rules are complicated and factor in lettershapes, English letter frequency, and the existing design parameters. One thing I can concisely explain is that glyphs which normally look fairly plain are ornamented to such an extent that they make others look plain instead (CGJLT1 among others).
The "TB" stands for "tuberculosis", which is probably what this font has. Still, it was fun to try to create authentic blackletter on such a small grid!
Original size: 9pt (use multiples of this value for pixel perfection)
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
*
Original size: 5.25pt (use multiples of this value for pixel perfection)
A tear-off ticket design. I went for the slightly gaudy look which is associated with carnivals and arcades.
While making this I also got the idea for a font which looks like a 35mm reel with little scenes on each segment...
Original size: 14.25pt (use multiples of this value for pixel perfection)
Yet another polygonal font, this time a diamond. :^)
This one was also designed to combine symmetry and asymmetry. Some letters have central lines and some have offset lines. In this way a greater variety of designs was made possible.
Military and wargame related icons. The 4 stars are meant to represent a player number. Erase the stars to make pieces for Players 1, 2, and 3.
Got a request or idea? Let me know. Feel free to use these in any games you're creating!
*
A - Tank
B - Anti-Aircraft Gun
C - Jet Fighter
D - Stealth Bomber
E - Battle/Explosion
F - Big Explosion/Nuclear Explosion
G - Missile Truck/Mobile Launcher
H - Flying Cross Medal - for distinguished aviators
I - Strategic Map
J - Military Convoy Truck
K - Bullets
L - Shells
M - Bombs
N - Strike Zone
O - Sm. Helicopter
P - Surface-to-Air Radar
Q - Surface-to-Surface Radar
R - Infantry Section
S - Civilians
T - ICBMs
U - Radar/Comms Coverage Area
V - APC
W - POWs
X - Opposing Forces
Y - Navy & Marine Corps Medal - for noncombat heroism
Z - Communications Satellite
a - Reconaissance Satellite
b - Weapon Satellite
c - Satellite Array
d - Patrol Boat
e - Frigate
f - Destroyer
g - Aircraft Carrier
h - Submarine
i - Mines
j - Depth Charges
k - Artillery
l - Artillery Division
m - Mechanized Infantry
n - AWACS/Early-Warning Aircraft
o - Fortifications
p - Trenches
q - Terrain (Road)
r - Terrain (Woodland)
s - Terrain (Mountain)
t - Terrain (Mountain Range)
u - Terrain (Calm Seas)
v - Terrain (Rough Seas)
w - Terrain (Desert/Sand)
x - Terrain (Wetlands/Mud)
y - Terrain (Hills)
z - Terrain (Lake/River)
. - Falling Bomb
, - Transport/Cargo Plane
0-9 - Stencil Numerals
*
See also: Donjonikons, Travelicons
A single line is bent on itself to trace letterforms in 5x5.
This is part of my "IVO" series (Inline Versus Outline) wherein inline and outline elements are split, merged, and altered to make them ambiguous and to allow new styles to emerge. They may look like maze fonts, but they have a different design methodology altogether.
A form of alien mirror-Latin which the wizard Iacedrom used to summon mustard spirits. Looks like a forest which grew while subject to radiation poisoning.
If you make any ambigrams with this, I'd love to see them!