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Just a simple pixel font I created for use in pixel webcomics. It has a constant height which makes it good for use in speech bubbles, titlebars, and the like. I made this one to look "open" and to have lots of negative space despite its diminutive size. This family of fonts is getting pretty large, so if you make pixel webcomics (or anything else that needs tiny text in neat rows), check 'em out!
This font is used by several Twitch streamers and in several games as well as in my own pixel comics.
VERSION HISTORY:
04 Feb 2018 - v1.0 released
12 Mar 2018 - v1.1 released. More Latin added.
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
A bold variant of Derpberd, again made to have a constant height in order to be suitable for pixel comics. Most of the character widths are unchanged, but some (like m and w) had to become 1px wider for the bold style to work.
08 Feb 2018: version 1.0 declared finished. I'm not sure where else I can take this one without breaking the "constant height" rule. Perhaps I'll clone it and make a version with an extended character set, but only if people ask. :^)
This is a clone of DerpberdThe 3x6 pixel font from the Virtual Gremlin, an old game of mine. This font and the 5x5 font were used for most in-game text, as they're the only ones that have lowercase.
A few letters are allowed to break the resolution constraint.
A 12x12 pixel font designed for use alongside microfonts, especially the "Derpberd" family it's modeled after. These large letters help decorate the start of a new chapter in a manner similar to the art fonts of illuminated manuscripts. I think this makes a decent "high-tech" or "board game" font, too! :D
Alternate style on lowercase (alternate ,.!? are on <>/~). The symbols and numerals have a slightly altered frame to help differentiate them and add some flavor.
11x11 version of Illuminated Flamingo. Made to achieve a hybrid look between Derpberd Condensed and Gremlin 3x6, allowing this to be used with a greater range of microfont styles.
This is a clone of Derpberd Illuminated 12x12An attempt to make an entire alphabet by modifying a single heptagon shape. (The "O" is the basis for almost all other glyphs.)
An alternate version of this was made in which I used different bricks to make the width of every line homogeneous. However, it was found that this robbed the font of much of its character. Additionally, the visual effect presented by the increased line width actually made the font less even-looking than it is now. This proved true with and without antialiasing.
Another variant on Derpberd, this time with the alphabets condensed to a 3x5 grid while maintaining the constant height. This is made to allow a great density of text in a small space while still being readable and somewhat stylish. Useful for webcomic authors, pixel artists, etc.
This is a clone of DerpberdAnother variant on Derpberd, this time with outlines.
VERSION HISTORY:
08 Feb 2018 - v1.0 finished. Uncertain of which characters could be added while retaining the "constant height" rule.
This is a clone of DerpberdA 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
VERSION HISTORY:
08 Feb 2018 - v1.0 declared finished.
A dot-matrix version of "Official-Ish", and a test of the Filters. :^)
The author recommends using this font at sizes that are multiples of 13, starting with 26, to ensure perfect pixel size/placement. 26, 39, 52, etc. were tested and looked perfect to my eye.
TIP: Size 13 looks like regular "Official-Ish"! You can treat this as two fonts in one for art purposes.
This is a clone of Official-IshThe main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
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Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
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MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
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Logo font for the fictional band "Roan City Roadslickers" from D2:ES.
This is a clone of RC DynamiteLowercase only!
This font used to be the lowercase for Spacekapitan. I cloned Spacekapitan so I could keep this, then reworked Spacekapitan into what it is now. Then I continued working on this font to make it the best it could be, and here we see the result. It has almost nothing but 90-degree angles.
This is mostly built around a 5x5 square which makes its way into most glyphs in some way or another.
I think this would make a good companion font for "Your Quota".
This is a clone of SpacekapitanFontstruct's first vacuum tube font!
This is a design inspired by Nixie tubes. Since these "tubes" are iconographic, they could theoretically represent 12AX7s, 6L6s, KT88s, or whatever tube/valve you wanted. Feel free to clone and build on this concept.
A 2x2 design which started with a "split" aesthetic and ended up with a "stenciled" one. I embraced the change and now all these glyphs are functional as stencils. They contain minimal stacking and no composites.
In some cases the inside is connected to the outside at only one point. If you decide to use this for stencilling, I recommend using a stout material for the stencil and storing it with care.
The name comes from one of the many, many old joke bands which I created.
Recommended: Use with kerning turned on!
Continuing on the theme of choosing a regular shape and making an alphabet out of it.
Looks best at smaller sizes (<24pt) and with antialiasing/ClearType turned on.
Can this be done better with filters? Probably, but I still have to learn those... :D
Pixellated Proxima Punch. It's art deco for your ancient compy box! New smaller grid, same great taste.
Original size: 6pt. Use multiples of this value for pixel perfection. However, this one has been noted to look great at almost every smaller size. Try 7pt, 8pt, 9pt, etc. for slight variations on the look!
Lawgivers' font. Vertical members are doubled, horizontal members are not - except when needed to complete vertical members. Overhangs and bends help to make glyphs more distinctive.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
5x5 pixel font in which no lines are allowed to bend or touch at all. Where they would bend or touch, they are segmented instead.
Possible non-game uses for this: Circuit design, light arrangement, wiring design, αPX electronics, primitive writing systems...
Original size: 3.75pt (use multiples of this value for pixel perfection)
5x5 pixel font with a built-in scanline effect. Because of its subtractive nature and low resolution, some glyphs are impossible to depict.
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Original size: 4.5pt (use multiples of this value for pixel perfection)