Recreation of a design from 2011. This was used for the logo and certain menu text in my most treasured and popular video game, "Seven Candles", so it was designed to write only a few words - Seven, Candles, Save, Lines, etc.
This will eventually be used in the remake as well, once I get around to that...
This is a logotype, so it only has a few letters in it. No more glyphs are planned.
By request. The name is Dwarvish for "Matchshattered" ("Equalshattered"), an artifact iron axe carried by Mosus in Kruggsmash's YouTube videos about Dwarf Fortress.
Numeral digits are to be seperated by spaces.
Script font for a version of the Infernal language from the tabletop RPG Dungeons & Dragons, for personal use. Abjad script (only consonants are written, and vowels must be filled in by the reader). Characters are, in order: B, D, ŋ, H, K, L, M, N, P, R, S, T, θ (keyed to U), V, Y, Z, 1, 5, 10, fullstop, exclamation mark, underscore line, underscore terminus, underscore beginning, semicolon, and space.
Liyahu is a constructed language created by Xay Voong during the development of a role-playing video game. The core concepts are based on the trinity entities mind, body, and soul. The philosophy is elemental, rational, metaphysical, semantical, structural, straightforward, compact, and concise. Full description of the language and script can be found at http://shenafu.com/smf/index.php?topic=94.0 This font not really meant to type English, although it's not prohibited. Since the Liyahu alphabet has 36 letters, this font uses all 26 lowercase and 10 uppercase letters. It also contains all 10 digits, space, comma, and period. The percent sign shows the official Liyahu logo, with all trinity symbols in their proper places: mind at top, body at left, and soul at right.
10x10 fantasy- and RPG-related icons. The bigger they are, the better they look!
This is finished! I'm happy to hear out and possibly implement others' suggestions, though.
*
A - Knight's Blade
B - Warrior's Shield
C - Paladin's Helmet
D - Samurai's Armour
E - Wizard's Potion
F - Thief's Keys
G - Monk's Rosary
H - Dwarf's Pickaxe
I - Necromancer's Scroll
J - Sorceress' Staff
K - Shaman's Totem (Spider)
L - Ninja's Glove
M - Assassin's Bow
N - Cleric's Holy Symbol
O - Viking's Hammer
P - Bandit's Buckler
Q - Barbarian's Axe
R - Druid's Mandrake
S - Priest's Altar
T - Jester's Crowns
U - Warlock's Book of Shadows
V - Witch's Lantern
W - Dancer's Lei
X - Hypnotist's Charm
Y - Miner's Hat
Z - Explorer's Map
a - Trapper's Caltrops
b - Demolitionist's Arsenal
c - Vampire Hunter's Boomerang
d - Herbalist's Bag
e - Archaeologist's Fossil
f - Goblin's War Trumpet
g - Gourmand's Platter
h - Musician's Harp
i - Gladiator's Net
j - Oracle's Beads
k - Bard's Singing Sword
l - Spelunker's Rope
m - Merchant's Abacus
n - Gambler's Dice
o - Siege Operator's Catapult
p - Aztec's Warclub (Macuahuitl)
q - Drunken Master's Jug
r - Fighter's Headband
s - Judge's Gavel
t - Guru's Meditation Balls
u - Dungeoneer's Folding Ladder
v - Moneychanger's Scales
w - Cultist's Altar
x - Magician's Hat
y - Friar's Cross
z - Fisher's Harpoon
0 - Skeleton
1 - Kobold
2 - Goblin
3 - Bone Dragon
4 - Pumpkin Head
5 - Slime
6 - Vampire
7 - Imp
8 - Dragon
9 - Mimic
. - Chest
, - Pile of Loot
*
See also: Donjon16, Militaricons, Travelicons
Recreation of the ingame font from "Star Ocean: The Second Story" for the original PlayStation.
This font also supports EU languages as well as Japanese. I'll have to get the ROMs to see exactly how those glyphs are drawn (Yes, I own the physical discs for this game). If the EU/JP versions have the same metrics, I'll append them to this font.
A simple 16x16 terrain tileset. This is designed to work in color AND in monochrome.
In making this, I condensed all known biomes (terrestrial, aquatic, air, space, manmade, transitional) into 26 tiles. This allows a given tile to define multiple different types of areas/terrain, and it allows you to come up with your own meanings for these tiles, rather than having to memorize a legend. Some of the tiles are obvious and some are not; this is by design.
A-Z, a-z = terrain
0-9, 0-9+SHIFT = map borders/frame
*
Original size: 12pt
Map Template:
.0123456789
!,,,,,,,,,,
@,,,,,,,,,,
#,,,,,,,,,,
$,,,,,,,,,,
%,,,,,,,,,,
^,,,,,,,,,,
&,,,,,,,,,,
*,,,,,,,,,,
(,,,,,,,,,,
),,,,,,,,,,
*
See also:Donjon 16, Gremlin Skins