(new polygon sans font im working on)...
Might support more Latin, Greek, Coptic, Cyrillic, Armenian and MISC Symbols later...
Update 0.7: Release with basic letters, symbols and numbers in ASCII
Update 0.8: Added more Latin
Update 1.0.3: Big update
Update 1.1.0: Te Reo Maori Hiragana And Katakana
Update 1.1.2: Shidinn Language (Uppercase and lowercase, midcase later)
Update 1.1.3: Arabic (TTF font files take up 65535 glyphs)
Some time after I decided to unleash Pixelbabania VI Deluxe onto the world, I deemed it appropriate to also create a light version to go alongside it. Had a good bit of fun making sure things looked right with this font, which also explains why I decided to fix its sister font while I was at it.
Here it is, at last. And just in time for the start of a new season, wherever in the world you all are.
4/12/2023 : Fixed up a few more glyphs of Box Drawing to make them work proper with their fellow glyphs.
I was annoyed that there was really no good recreation of the Minecraft font. So I made one and added some stuff like Hiragana and Katakana. :)
I remember fondly playing Final Fantasy Dawn of Souls on the Game Boy Advance, FF1 in particular one of my favourite of the two games, which I had replayed a good number of times. As I became curious about the game once again, I started looking it up and started gazing at the fonts used, started looking up the font for it, and came across a resource sheet that contained all the characters for both Basic Latin and other languages, then I started to think about how the font changed looks in certain characters in other titles, such as the 3D remake of Final Fantasy IV and The 4 Heroes of Light, both games released for the Nintendo DS. I started thinking to myself, what if there was a monospaced version of this font?
And so, I got to work, thinking how it would all look if Square Enix indeed decided to go monospace for all the characters intstead of only the numbers for the GBA FF games and even had most of the small letters and even numbers expand horizontally by one pixel and even went the extra mile to add Greek, Coptic, Cyrillic and even Hiragana and Katakana. Not content with this, I even decided to add in a few extra things and even decided to add in characters used in computers of old, namely Box Drawing and Block Elements.
A bit of a "quick" project that I am finally happy to release onto the world.
5/12/23 : Fixed up some glyphs in the Box Drawing set. Now they should look nicer and fit with the rest good and proper.
Updates:
Added Kana Extended and Kanbun
Constructed script for a conlang (5x5 version). Katakana keyboard setting required to use.
人工文字は人工言語を為(5x5バージョン)。カタカナキーボード設定は所要に使う。
Pretty much abandoned currently. Do with whatever you will.
Just please give credit, lest the effort go in vein.
The Official Level Font, supporting glyphs from many Unicode blocks, including several alternate glyphs
Game Studio フォント。英数字は『アーケード版ゼビウス』、ひらがな・カタカナは『カイの冒険』を参考にしました。等幅縦置きは[The Font of DRUAGA (v)]をご利用ください。
・濁点半濁点は横置き
・濁点半濁点文字は16ピクセル、以外は8ピクセル(高さは9ピクセル)
・罫線で2種の枠線を作れます(が、等幅でないのでコツが必要ですねw)
This is a clone of The Font of DRUAGA (v)I took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
04/12/23 : Fixed up a few more glyphs in Box Drawing to make them look and work proper with the others.
Current version includes Basic Latin, More Latin, Extended Latin A-E (E only has one complete glyph though), a nearly-finished Even More Latin, Greek and Coptic, Cyrillic, Hebrew, Braille Set, and some other stuff
Sizes of 6 and/or 12pt (or multiples of them) are recommended so that the font doesn't smoothen or gain translucent pixels.
Has support for 104 languages (according to FontDrop)
This Font Supports:
・CJK Ideographic (Work in Progress)
・Greek And Coptic (Work in Progress)
・Latin-1 Supplement
・Halfwidth and Fullwidth Forms
・Hiragana/Katakana
・...and More!
This is a clone of 6x3x4x3v1d0Based on https://fontstruct.com/fontstructions/show/2155925/threebyfive-6 but extended to 5x5, so cyrillic greek and kana are more readable.
Crisp at sizes multiple of 4.5 (9)
This is a clone of ThreeByFiveVer. 1.0(Beta, 9.21.2021): 1st release
--------------(When to start adding Chinese characters)---------------
Ver. 2.0(Beta): I found an Expert mode, so I added some Kanjis(一, 亜, 咽 and etc.)
Ver. 2.01(2022.05.22, Beta): More extended latin A and Added 31 Kanjis
Ver. 2.02(2022.05.25, Beta): Completed Latin ext_A block
Ver. 2.03(2022.05.26, Beta): Added CJK symbols block
Ver. 2.04(Beta): Plan of adding 20 Kanjis and Fixing glyph bugs
Ver. 2.05(2022.07.10, Beta): Added some of KS X 1001 symbols
Ver. 2.06(2022.07.11): Added 59 glyphs of Kanjis
Ver. 2.07(2022.07.12):Added some of Latin Ext_B glyphs
Ver. 2.08(2022.07.13):Added 30 glyphs of Kanjis more Latin Ext_B glyphs
Ver. 2.09(2022.07.14):Completed Latin Ext_B block and Added 15 glyphs of Hanjis and Fixed some of Hanji glyph's Bugs
Ver. 2.10(2022.07.18):Completed Hangul Compatibility Jamo Block and Added some glyphs of Latin Extended Additional Blocks
Ver. 2.11(2022.07.24):Completed Basic Russian Cylliric letters on 'Cylliric blocks'
Ver. 2.12(2022.07.25):More glyphs on Latin Exteneded Additional Blocks
-(CJK Unified Chinese Character Simplified Chinese Character Addition Start Time)------------------------------------------------------------
Ver. 3.0(2022.09.8~12): Added 30 glyphs of Cjk for Simplified Chinese
Ver. 3.1(2022.9.20): Some of more Kanjis
Ver. 3.1(2022.10.2~7): Added 30 glyphs of Kanjis
Ver. 3.2(2022.10.20~22): Added some of more kanjis
Ver. 3.21(2022.10.30): Added 8 glyphs of Cjk for Simplified Chinese
Ver. 3.3(2022.11.4):Added 10 glyphs of Latin and 6 glyphs of Hanguls
Ver. 3.4(2022.11.10):Added 21 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.22):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.41(2022.11.24):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.42(2022.11.25):Added 10 glyphs of Cjk for Simplified Chinese
Ver. 3.43(2022.12.17):Added 15 glyphs of Cjk for Simplified Chinese
Ver. 3.5(2022.12.10):Added 10 glyphs of Cjk for Modern Chinese
Ver. 3.51(2022.12.21):Added 5 glyphs of Cjk for Modern Chinese
Ver. 3.6(2023.03.13):Added 10 glyphs of Cjk for Modern Chinese
Added so far of unified Kanji(Chinese) counts:Total of 293 glyphs
--------------------------Plans----------------------------------
1. Completing JIS 1 level of Kanjis
2. Completing JIS 2 level of Kanjis
3. Completing JIS 3 level of Kanjis
4. Making 2,351 glyphs of Hanguls(10/2351)
5. Adding extended Latin glyphs up to 'Latin extended additional'
6. Completing basic Arabic blocks
7. Completing Hanji glyphs on 'List of Frequently Used Characters in Modern Chinese'
8. Completing Hanji glyphs on 'BIG 5 Common Character Set'
9. Completing KS X 1001 symbols
10. Completing Hanji glyphs on 'Table of General Standard Chinise Character'
11. Completing 'Russian cylliric' block
12. Completing Hanji glyphs on 'Xim Sans' (Total of 17912 glyphs)
This font is also an etude.
角 (pronounced "kaku" in Japanese) means edge.
This is a clone of Kana Komichi ver.1.0See also:
Pixel Math
From the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
Basic Latin, Latin-1 Supplement, Latin Extended-A, IPA Extentions, Greek and Coptic, Cyrillic, Cyrillic Supplement, Armenian, Hebrew, Devangari, Latin Extended Additional, (Some) Currency Symbols, (Some) General Punctuation, (Some) CJK Symbols and Punctuation, Hiragana, Katakana, Vertical Forms, (Some) Halfwidth and Fullwidth Forms, Thai, Mongolian
1:nu 2:fu 3:a 4:u 5:e 6:o 7:ya 8:yu 9:yo 0:wa -:ho ^:he
q:ta w:te e:i r:su t:ka y:n u:na i:ni o:ra p:se @:voiced [:h→p
a:chi s:to d:shi f:ha g:ki h:ku j:ma k:no l:ri ;:re ::ke ]:mu
z:tsu x:sa c:so v:hi b:ko n:mi m:mo ,:ne .:ru /:me _:ro
!:pu ":bu #:-a $:-u %:-e &:-o ':-ya (:-yu ):-yo =: ~: |:long vowel
Q:da W:de E:-i R:zu T:ga I:wi O:wo P:ze `:po {:pe
A:dji S:do D:ji F:ba G:gi H:gu J:pa +:vu *:ge }:we
Z:t X:za C:zo V:bi B:go N:pi M:dzu <:, >:. ?:?