Recreation of the small pixel font from the european/north american release of Sonic! Software Planning's "Shining Force II" (1993) on the Sega Mega Drive/Genesis.
Only the characters present in the game's tile set have been included.
Recreation of the small pixel font from the japanese release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
Compared to the european/north american release, the alphanumeric and punctuation characters are all shifted by one pixel to the left, and one pixel down. The "U" is also different, and the font lacks a lowercase.
This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of Shining Force (Small)Mostly a filled version to DECODER but with some modifications, especially on the diagonals. This because the way they were designed in the outlined DECODER font made them look far too thick in a solid version. So on these I cut weight to get a better visual balance. I kerned some pairs but a lot still needs to be looked into, which I will soon!
Cheers
This is a clone of STF_DECODERRecreation of the pixel font from Jaleco's "Saiyūki World II: Tenjōkai no Majin" (1990) on the NES, which was re-themed for the US market as "Whomp 'Em". A fairly standard font, but with a few nice quirks (particularly on the "X"). Only the characters present in the game's tile set have been included.
Textura Reticulata, my first font. I began with the intent of replicating my own textura quadrata calligraphic hand, but decided against approximating the heavily-rounded majuscules with small line segments and ended up mostly inventing a majuscule set. I feel like the minuscules are a good approximation. The Ogham set are, of course, what you would expect to get if transcribing them with a roundhand nib. And I made use of various unused unicode slots to add some non-canonical Ogham characters for one of my own projects.
Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
STF_Teknolog1k - Contemporary tech looking sans-serif typeface.
Once more a pretty thin design.
Brick filter @ 1x1
grid scale @ 0,85x0,85(to restore unwanted vertical spacing caused by nudging)
0.5 grid square unit weight.
Enjoy!
This font atempts to represent letters that look like what is called the "God's Eye" yarn project for children, which has to do with winding colorful yarn around two crossed sticks. I've decided to double the size so that the X and T have the same internal dimensions.
A general 2D endeme construction font designed to turn text into endemes, where the letters of each endeme are placed in each rectangle. With symbols used mostly for drawing within the grid.
This is a clone of WordBuilder