USE THE FULL-STOP FOR THE TERMINAL UNDERLINE.
“MOTU” IS A MĀORI WORD MEANING “ISLAND” OR “SEPERATE”.
THIS WAS MADE WITH FONTSTRUXIUS.
THIS IS BASED ON MY HANDWRITING. NOT MY REGULAR HANDWRITING — THAT DOESN’T ALLOW FOR LOWER-CASE LETTERS; SO WHENEVER I NEED TO WRITE SOMETHING WITH LOWER-CASE LETTERS (SUCH AS IN EXAMS.), I USE THIS STYLE.
I KNOW THAT IN PLACES IT LOOKS A BIT BROKEN. BUT AT THE SMALL SIZES OF BULK TEXT, IT SHOULDN’T BE TOO NOTICEABLE; IT’S NOT REALLY DESIGNED AS A DISPLAY FONT.
AND I ALSO KNOW THAT SOME SERIFS AND STROKES AREN’T EXACTLY COMMONPLACE (SEE THE UPPER SERIFS ON THE LETTER: “u”). IT’S JUST HOW MY HANDWRITING TURNED OUT.
INTENDED LANGAUGE SUPPORT
• ENGLISH
• RUSSIAN
• TE REO MĀORI
“WHAKAITI” IS A MĀORI WORD MEANING “TO MAKE SMALL”. IT’S ROUGHLY PRONOUNCED: “ɸɑkɑiti”.
See more:
https://www.fontstruct.com/fontstructions/show/849578/5contrastio
https://www.fontstruct.com/fontstructions/show/1663135/mailship-i-1
https://www.fontstruct.com/fontstructions/show/1516635/puma-logo
https://www.fontstruct.com/fontstructions/show/1577341/zoftly70-eye-fs-3
https://www.fontstruct.com/fontstructions/show/584962/zalamera_eye_fs
https://www.fontstruct.com/fontstructions/show/1424431/superblakk
This is a clone of Graphene BlackTemple of Apshai was the first game published by Epyx, back in 1979 when they were called Automated Simulations. A trilogy of Apshai games came out on Commodore 64 in 1985 and this font is taken from that. Now you can mix 8-bit with RPG.
Strange, the S and Z look better as the opposite of the shapes I expected them to be. 15 letters are basic shapes, 3 letters are 1x2 constructs, 6 letters are 2x2 constructs, and 2 letters are 3x3 constructs.
A general 2D endeme construction font designed to turn text into endemes, where the letters of each endeme are placed in each rectangle. With symbols used mostly for drawing within the grid.
This is a clone of WordBuilderThis font atempts to represent letters that look like what is called the "God's Eye" yarn project for children, which has to do with winding colorful yarn around two crossed sticks. I've decided to double the size so that the X and T have the same internal dimensions.
This is a attempt at starting another collaborative FontStruct community project to thank for a decade of FontStruct's web application and pay homage to its creator, Rob Meek.
The first initiative for a community collab fontstruction originally came from fellow user Funk_King, and resulted in FS Collaboration 1. A second round of creative collaborations was proposed by Geneus1, which resulted in World of Thanks. Two exceptional expressions of gratitude towards each responsible for making the FontStruct web application available, featuring contributions by various community members.
Now, more than 9 years after the second round World of Thanks was published and (sadly) had last seen activity, I thought It would be a great idea to celebrate a fontastic decade under the belt of FontStruct.
Therefor I'd like to propose a third round of creative collaborations.
This is an opportunity for all users who have missed out the first two rounds, and say 'Thank You' for the awesome, worlds most accessible, freely available font creation application, that is FontStruct.
All credits for this concepts originallity should go to Funk_King, as it was his brainchild, and I most likely would've never came up with it myself.
==========================
Guidelines are fairly simple (but could possibly change at a later stage)
1.) Send a message to reserve your glyph('s) (up to 3 max.). People added to the list will be sent the info to access the collab account.
2.) Say 'Thank You' in your own words/language. (Spanish, French, Italian, etc.)
3.)Work should only be done on your own glyph(s), unless approved by the original designer!
4.) The size of the glyph('s) should roughly be between 32 and 64 bricks in height.
5.) The current person working on the font must inform the next person on the list that they are finished, so work will not be lost by working simultaneously. As well as keep the project running.
6.) Once finished, add your username, language and/or glyph description here at the bottom.
7.) If you are posting a message in the comment section from the collab account, end the message with your original username, so we know who you are.
8.) When possible, post a sample image of your contribution in action. below in the comment section.
==========================
The initial font was cloned from DJNippa's 'All Composites saved in MY BRICKS' (big thanks to this user for allowing me to use this fontstruction brick toolset).
It has been slightly modified, removing all bricks from the editor grid, preserving only the saved set within the 'My Brick' pallet. The small square shaped brick in 'My Bricks' that is used as glyph indicator also marks the end of DJNippa's brick tool set. All bricks beyond this point are most likely the result of of glyph-specific composites and should under no circumstances be modified what so ever.
It is also possible to work on your personal FontStruct account by manually cloning DJNippa's or this font, and once you finished your glyph(s) simply copy/paste it from your account into the collab account.
Have fun structing!
==========================
FORMAT:
letter-(description) word (language), by user
A-(Ligatured Sans) Bedankt Fontstruct! (Dutch), by Sed4tives, B-(Stencil Sans) Bedankt (Dutch), by Sed4tives, C-(Circular Display) dankjewel (Dutch), Sed4tives, D-(Minimalism) 謝謝 (Mandarin Chinese), by JunYou, E-(Artdeco) 謝謝 (Mandarin Chinese), by JunYou, F-(Minecraftio) !תודה (Hebrew), by BWM, G-(Rainy Days) ¡Gracias! (Spanish), by BWM, H-(DYMO LetraTag Interface) ghIlDeSten! (Klingon), by BWM, I-(description) 고맙습니다! (Standard Korean), by Bluemon, J-(description) word (language), by user
This is a clone of All Composites saved in MY BRICKS 3.0Rules of Aximen font design project:
1. All letter characters and numerals must incorporate a section of the staff (any part of it, the staff is fully represented by the I).
2. Norse Futhark usually used a vertical line at the top and bottom of each rune to show it's flow across a stone or woodworking, that would follow the contour of the media. This means that no character can share the base line, nor can it share a part of the top line (as it's complete design, if sharing a guideline, would effectively disappear, like an L with an underline at the baseline would look more like an I). These are immaginary lines in uppercase, but the same glyphs will be used in lowercase which will offer a lowline directly below and sharing the base line at the top edge, as well as a top line at maximum character height where the bottom edge will share the top line (top of character boundry).
3. Accented characters will show accents below the low line or above the top line and the appropriate top or bottom edge of these lines will act like character boundry. In the uppercase register, these accents must mirror the placement of the lowercase, even though the low/top lines are immaginary.
4. Extra points for incorporating more of the staff into the actual character design. The staff line itself (again, represented in the I) represents the line used between characters in some Futharc runes.
5. Alphanumeric characters should represent modern letters and numbers, but not look modern. But, they do not have to look like runes, either. Yet, they should still be readable, though not necessarily well adapted to speed reading scanning of normal letter shapes. No character need to comply with Summer Institute for Linguistics standards, guidelines or rules, and the characters that bend such rules the farthest are considered the best.
6. Each character should be taken indivually as if the only design problem. Individuality and uniqueness of each character is prized well above unity as a typeface. Diversity, even of style througho0ut the same character set, is encouraged and applauded.
This is a version of 'Cubish EPX' with the star replacing the ± symbol, and a filled circle replacing the ® symbol, and no other changes. The steam release of Cube World very likely wants the font like this.
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube world, now with less blocky pixelization and more consistent 'EPX-style' pixel filtering and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
20190923.1 - fixed euro symbol
This is a clone of Cubish EPXAngle font from The Print Shop Companion.
This was a tricky one. Going pixel for pixel from C64 screen grabs would have made this thing huge - it could have been done but I didn't want to do a major project here. I ended up eyeballing the letters and doing it freehand, roughly 5x9 but a few characters are 6x9. This also let me work more with the angled pieces (no pun intended) in Fontstruct as I want to learn them better.
As you may have guessed, this is an unshadowed version of Pioneer. Print Shop's fonts were more often than not replicas of commercial fonts. I wasn't able to locate a solid Pioneer so this will do for now - plus it only has a descender on the Q. Only characters in the Print Shop font have been produced.