367278
Published: 24th September, 2010
Last edited: 24th September, 2010
Created: 23rd September, 2010
It's a very unusual font mixing the hieroglyphs with some high-tech while being quite readable.
27922118
Published: 9th July, 2012
Last edited: 9th July, 2012
Created: 4th July, 2012
See added image below for proper idea of how this font looks! Letters should be mixed and matched to get proper kerning (or do it manually, it's designed mainly just for logos so you won't have to use it too much).
247995
Published: 12th February, 2012
Last edited: 15th July, 2012
Created: 12th February, 2012
Alienated cubes
This is what it's all about
That's my quick design
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Yeah, basically it's a alienated cube font. Hope you like it :D.
100284
Published: 20th February, 2010
Last edited: 20th February, 2010
Created: 20th February, 2010
This is my phonetic way to spell English. (NOTE: you have to be in ALL-CAPS for it to work)!!!! :P
130993
Published: 20th January, 2012
Last edited: 20th January, 2012
Created: 19th January, 2012
Okay, I'm Mop3476 and this is my first font. It's quite weird but still easily readable.
1811253
Published: 4th March, 2012
Last edited: 4th March, 2012
Created: 4th March, 2012
To be as as compact as possible horizontally and legible at small sizes... Based closely off of the work of Thomas Whetnall at http://eight2empire.blogspot.com/2012/02/exploring-type.html , this tiny proportional-width pixel font is meant to be used in games where space is at a premium. Its widest glyphs are 5 pixels across (not including spacing between characters), and at most 8 pixels tall. I have made a few modifications from the original, on the characters 'H', 'I', 'K', 'l', 'u', 'w', '0', '@', and possibly changing the vertical positions of some punctuation. I added in some Latin-1 glyphs that show up a lot, like the copyright symbol and the ellipsis. This font strongly emphasizes the difference between glyphs rather than using traditional letter-forms, so while it may look odd at first, the legibility could grow on you.
99183
Published: 28th August, 2014
Last edited: 31st August, 2014
Created: 27th August, 2014
Clone of All Composites saved in MY BRICKS.This is a clone of All Composites saved in MY BRICKS 3.0
60982
Published: 23rd January, 2010
Last edited: 6th February, 2010
Created: 5th November, 2009
A font that proves its name. This font has no strict rhythm other than internal chaos.
Randomly created. Just have fun with it :).
81262
Published: 20th May, 2010
Last edited: 20th May, 2010
Created: 19th May, 2010
I wanted and ugly font for my video, I made one. Thanks for nothing shows my dislike that I experience every time I see it. USE ONLY CAPS, no lowercase definitions.
50571
Published: 27th March, 2012
Last edited: 23rd April, 2012
Created: 27th March, 2012
A striped, cool font which I'll leave you to judge. Please rate and download! Recently re-sized smaller.
100260
Published: 23rd April, 2009
Last edited: 24th May, 2009
Created: 23rd April, 2009
A not-so-well-known cryptographic language. It's decoded or encoded by drawing a 3x3 grid(#) and an X. Put two letters in each. Top-bottom left-right for the grid, and clockwise for the X. Draw the outline of the section. Draw a dot in the middle for the second letter, or leave it blank for the first. Or, you can use this. That would be easier.
Only supports capital English characters, A-Z.
601130
Published: 23rd January, 2010
Last edited: 24th April, 2010
Created: 23rd January, 2010
"Graphs and Grids" is designed for practical use, and thus has a few odds and ends.
1. CAPS are VERTICAL, and LOWERCASE is HORIZONTAL.
2. Numbers are HORIZONTAL, but pressing SHIFT turns them VERTICAL.
3. Because of rule 2, certain characters have been moved to ALT-CODES.
ALT + 91x (where "x" is a number 0-9) will produce that number VERTICALLY.
ALT + 42x (where "x" is a number 0-9) will produce the symbol above that number (on your keyboard) VERTICALLY.
4. To write vertically, simply enter a letter and press ENTER to go down.
5. This is a work-in-progress, and any Comments and Criticism (C&C) are welcome.
Everything is complete for HORIZONTAL, and everything is done for VERTICAL except the symbols/punctuation that surround the ENTER key.
I'll figure a way to do those later.