2502132
Published: 16th March, 2010
Last edited: 1st May, 2010
Created: 10th December, 2009
This font is based on a font used in the MMORPG RuneScape (c) Jagex Ltd.
It is based on the font seen in overhead chat, but its edges have been smoothed, allowing it to be used at virtually any size. Note that this means the font is not at all accurate to anything in RuneScape! The font contains all characters which may be said in RuneScape, plus ∞…‘’“” and TzHaar numbers. Note that the infinity symbol (∞) has been placed in the location of the trademark sign (™), because FontStruct does not provide an infinity slot, and RuneScape does not have a TM sign. For these same reasons, the twelve TzHaar numbers are in the first twelve Extended Latin B characters (ƀƁƂƃƄƅƆƇƈƉƊƋ).
This font is intended for use in RS screenshot faking, videos, and other RS graphical works.This is a clone of RuneScape Chat Bold 2
90991
Published: 5th September, 2009
Last edited: 5th September, 2009
Created: 5th September, 2009
A 5x5 non-monospace font so smooth that eventually you forget its pixelated.
5033512
Published: 23rd May, 2008
Last edited: 13th February, 2016
Created: 23rd May, 2008
A new font that contains a lot of characters, over 350. Most of them are very pixely looking (all characters were at the start, thus Riged (I know its not spelt that way)). I then started to add curves and circles to basic latin and I am going to continue until the font is a good font that everyone can enjoy. If you have any tips that would make this font better then please tell me as I am sure I have made a few mistakes.
*UPDATE - "x", "M", "m" have now been fixed 5th July 2008
71633
Published: 10th March, 2011
Last edited: 17th March, 2011
Created: 26th February, 2011
I need help with the capital and lower case V, so it is not done.
Later I plan on creating more special characters, as well.
201314
Published: 25th October, 2011
Last edited: 2nd November, 2011
Created: 14th October, 2011
Created in repose to to the UWE project "Found type" i was working with the theme of "Dynamic" so i tried to work power, strength, movement and efficiency into my design.